theres 2 stairways you can go through.woner11 wrote:Really nice job. I can't play chaos, but that's okay. I think I have found the secret areas, but I was also wandering if you are supposed to be able to jump through the cieling, and if so is there anyway back in without falling off the edge and jumping under it back to the arena?
The Cage Match 4.0 RELEASED
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Syth
- General

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Re: The Cage Match 4.0 RELEASED
for some reason i had to install it twice to get it to work
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woner11
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Re: The Cage Match 4.0 RELEASED
I must have missed that then.
- Pigger
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Re: The Cage Match 4.0 RELEASED
you guys seen the new HELL arena up in the sky?
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Darth_Cow
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Re: The Cage Match 4.0 RELEASED
This map can only get better and better. Aparantly Dann will never run out of insane weapons/sides/locations/secret areas/etc 
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SergeantShade
Re: The Cage Match 4.0 RELEASED
I thought i could never run it, but it occured to me i got 2 GB of ram! God power!
good job dann!
- SBF_Dann_Boeing
- Groove Walrus

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Re: The Cage Match 4.0 RELEASED
I added the "Official" screens to the first post. I'll upload it to swbffiles when i get some time, possibly tomorrow.
- Maveritchell
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Re: The Cage Match 4.0 RELEASED
http://starwarsbattlefront.filefront.co ... atch;87577
I was a little disappointed by how much (relatively) you let slip past playtesting. Major criticisms would be misaligned objects and uncomplicated gameplay. This was especially disappointing because you usually seem to do such a good job in ZE. As usual, though, you did a fantastic job on textures and your creativity is fairly unparalleled.
I was a little disappointed by how much (relatively) you let slip past playtesting. Major criticisms would be misaligned objects and uncomplicated gameplay. This was especially disappointing because you usually seem to do such a good job in ZE. As usual, though, you did a fantastic job on textures and your creativity is fairly unparalleled.
- SBF_Dann_Boeing
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Re: The Cage Match 4.0 RELEASED
Thx mav. This is basically the last of my updates really that will stay in the vein of the original chaos maps (battle of the titans 2.0, if made may also follow in it, and pepperland 2.0 probably in certain aspects). I hope to do something more interesting for future maps, such as one that includes a campaign mode. But this is only if I decide to continue modding after I've finished up perfecting my current maps. Also it seems hard figuring out how to add more aspects to the battle other than just shooting at the other side within the restraints of the game, as well as the fact that I don't have as much expertise in serious LUA work as I do in ODFs, etc.
And mav, do you have any suggestions for additional aspects that make the gameplay more interesting?
Oh, and to explain the object misplacement, although I only noticed ones by the stairs (I tried desperately to fix any others, especially outside, which were really messy in the last version). I was using yav2_bldg_tunnel i think, which has a lot of issues with it. It's side walls and collision extend beyond the actual stairs (while its fine with another object that has the same tunnel attached to it, but of course could not be applied in that specific area), so if I raised the object, it's walls would stick out in an even uglier fashion than it is in now. I couldn't find another tunnel object that really fit in the same area.
And mav, do you have any suggestions for additional aspects that make the gameplay more interesting?
Oh, and to explain the object misplacement, although I only noticed ones by the stairs (I tried desperately to fix any others, especially outside, which were really messy in the last version). I was using yav2_bldg_tunnel i think, which has a lot of issues with it. It's side walls and collision extend beyond the actual stairs (while its fine with another object that has the same tunnel attached to it, but of course could not be applied in that specific area), so if I raised the object, it's walls would stick out in an even uglier fashion than it is in now. I couldn't find another tunnel object that really fit in the same area.
- TheRocket
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Re: The Cage Match 4.0 RELEASED
I really dont get what the problem is with the chaos mode dislikers,
it is in the sipelest sence the essence of pure warfair
Point, Click (Bang is better but...),Kill
but yah fun fun fun map dann
it is in the sipelest sence the essence of pure warfair
Point, Click (Bang is better but...),Kill
but yah fun fun fun map dann
- Pigger
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Re: The Cage Match 4.0 RELEASED
YAY! I love ideas....
- SBF_Dann_Boeing
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Re: The Cage Match 4.0 RELEASED
This is off-topic, but i dunno where else to announce this, but I've started work on 2 new maps: Pepperland: Psychedelia (2.0) and Dubrillion: Aurora City.
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{501st}Commander_Appo
- 1st Lieutenant

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Re: The Cage Match 4.0 RELEASED
The 2nd map sounds pretty new,and curious.
- darth omm9
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Re: The Cage Match 4.0 RELEASED
i love your maps the floating fortress is so cool
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Echo
Re: The Cage Match 4.0 RELEASED
Lovin' the outside 
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[IGF]nittanylion
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Re: The Cage Match 4.0 RELEASED
good map im hopeing for more

- Maveritchell
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Re: The Cage Match 4.0 RELEASED
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Please don't bump topics over 30 days old. It is against The Rules.
If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.
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Please don't bump topics over 30 days old. It is against The Rules.
If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.
Thanks, Staff
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