Transparecy doesn't work ingame [Solved]

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thelegend
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Transparecy doesn't work ingame [Solved]

Post by thelegend »

Hey all.
I have been working on a tropical map for my PotC mod. It also must contain palm trees so I made some. But the transparecy doesn't show up in game. The parts which actually must be invisible are black. Like in XSi but not in ZeroEditor.
Hidden/Spoiler:
Image
These are the steps I took:
1. Cut out a palm leaf from cgTextures.
2. Put it into a 1024*512 image where an Alpha Channel already has been added (Plus that the white image is "removed" with the rubber tool).
3. Saved as a .tga file.

I really hope you know what may causes this problem.
Big thanks in advance.
Last edited by thelegend on Fri Feb 20, 2015 3:08 pm, edited 1 time in total.
Marth8880
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Re: Transparecy doesn't work ingame

Post by Marth8880 »

You need to enable hard-edged and double-sided transparency in the palm leaf's material. ;)
thelegend
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Re: Transparecy doesn't work ingame

Post by thelegend »

The leaves are not double sided. I had no clue how to double side meshes in battlefront II. But how to enable these functions?
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Anakin
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Re: Transparecy doesn't work ingame

Post by Anakin »

thelegend
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Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Transparecy doesn't work ingame

Post by thelegend »

Thanks both. Now it works like a charm. :D
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