Replace .msh models?

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deagle
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Joined: Wed Mar 10, 2010 4:03 pm

Replace .msh models?

Post by deagle »

Hi,

I've a short (?) question, or better, two short questions:

First:

I want to edit the imp.lvl SIDE. I'm using BFBuilder Pro.
For Example:
I think the Scout Trooper is to boring, so I want to have an other msh model for it. How can I currectly replace the original, that the muninging is working?
I want to replace imp_inf_scout.msh with gar_inf_nabooguard.msh or any other model.


Second:

Only have to solve if question one is solved ;)

Where can I find the SWBF2 SIDE .msh models? Are they already in the swbf2 map editor?


Thanks!
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Jendo7
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Re: Replace .msh models?

Post by Jendo7 »

You just have to create an imp side in your datamodid/sides folder.
This should answer all your questions : http://www.gametoast.com/forums/viewtopic.php?t=2068

To replace a model .msh with another you just replace the geometry name in the odf with the one your replacing it with, and add the new .msh file, and the .tga it calls for plus relevant .option files in your sides msh folder.

For example: imp_inf_scout_trooper ODF:

[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_scout.msh" replace with "gar_inf_nabooguard.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Imperial Scout"
UnitType = "Scout"
IconTexture = "imp_scout_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "imp_inf_scout" replace with "gar_inf_nabooguard"
GeometryLowRes = "imp_inf_scout_low1" replace with "gar_inf_nabooguard_low1"
AnimationName = "all_inf_snowtrooper"
FirstPerson = "IMP\impscout;imp_1st_scout"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"


For bf2 sides you need to download the bf2 modtools.
Found here: http://starwarsbattlefront.filefront.co ... s_PC;57352, and go to this directory: BF2_ModTools/assets/sides
deagle
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Posts: 60
Joined: Wed Mar 10, 2010 4:03 pm

Re: Replace .msh models?

Post by deagle »

Much thanks, it's working now :thumbs:
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