Request of all XSI modelers/Animators: Dual Republic Pistols

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Delta_57_Dash
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Request of all XSI modelers/Animators: Dual Republic Pistols

Post by Delta_57_Dash »

I think that everyone at gametoast (not to mention filefront, pcgamemods, etc.) would love it if all the modelers and animators out there, great and small, would pool there efforts to make a new weapon... one that would greatly benifit the modding/playing community...

I would ask, and tho it is not easy, for all the great and small modelers/Animators...to make... dual republic pistols

I know it won't be easy, but I don't know the first thing about Modeling, but I think that if Jabba, L5R, Saturn, Lord Bandu, and all the others worked together, we could have this weapon out by the time BF2 comes out

So, will you try?
Last edited by Delta_57_Dash on Mon Aug 08, 2005 9:47 pm, edited 1 time in total.
Bobafett16

RE: Request of all XSI modelers/Animators...

Post by Bobafett16 »

U mean have 2 pistol's at once?
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RE: Request of all XSI modelers/Animators...

Post by Delta_57_Dash »

ya...
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RE: Request of all XSI modelers/Animators...

Post by Delta_57_Dash »

ok... 9 views, 1 post... come on people, post your thoughts
JabbaLovesLava
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Post by JabbaLovesLava »

I think -_- had done that, but the 2nd gun didn't show up.
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Post by Delta_57_Dash »

hmm... well I hope he comes to the thread and shares what worked, what didn't, how he did it, etc so we can work out how to make a new msh/animation by importing the rep pistol msh and modifying it so there is 2 pistols instead of one, and re-animating it
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Post by Delta_57_Dash »

bumping
JabbaLovesLava
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Post by JabbaLovesLava »

Already!
CarbineImpulse

Post by CarbineImpulse »

I'm sure there are better things to model and animate than just a weapon, it's kinda small and boring, the effect that comes out the end and the resulting devastation is the main thing with that, surely efforts in modeling and animation should be target towards something that would really make a difference, i.e. vehicles, buildings, animated props even characters, check out some of the things Sat V is currently working on (hopefully you've seen the vid), no offence but dual pistols seems kinda weak in comparison.

And try to leave it longer than 10 mins before you bump the topic.
pYRo

Post by pYRo »

wow that would be cool
-_-
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Post by -_- »

what i did was set one pistol as primary. one as secondary. Press both mouse buttons repeatingly will use both pistols...
OOM-9

Post by OOM-9 »

Hey, I am the creator of the ARC: Republic Vanguard mod, and one of my first wants was the dual pistol action...

Unfortunately sources tell me that since we do not have the animation templates for units, we cannot alter the animations... if we cannot alter animations then we cannot mod dual weapons...

This is why why have no dual sided lightsabres and stuff... cause there is only a one handed animation for melee attacks.


~00M-9
Bobafett16

Post by Bobafett16 »

can't u LEARN how to animate? :? after u learn should be real easy,right? :wink:
OOM-9

Post by OOM-9 »

yes but we don't have the proper template for SWBF animations.

We do not know the specs and stuff so we can not make appropriete animations that will work in the engine.

Or at least that is how I understand it...



~00M-9
Bobafett16

Post by Bobafett16 »

mmm,were would you find out how?
fruitymarshmallow

Post by fruitymarshmallow »

you mean you can't just take it from the droideka's dual blaster animation?
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Post by Qdin »

hmm... great idea

one of the first problems with 2 weapons is, that this engine only have one 'hp_weapon' which is THERE the weapon is

I'm gonan check with the Droideka, and see what's needed
L-5-R

Post by L-5-R »

Ok I was told by saturn That duel weapons are curently impossible, as the weapons are hard coded and we don't have access to the animations templet. All this information came from Pyc0fred. But that droideka gave me an Idea, you may be on to somthing there fruitymarshmallow. ;)

I'll post my findings. >>> Ok It seams that the droideka is in fact a walker(you have to call for it in the lua) with the same rules that apply to say the at-st, the only diferance is you get to control it as a unit, and dont enter it like any other vehicle. Vehicles can have multiple fire points but weapons can only have one, its hard coded. Somthing to wish for in SW:BF2. ;)
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Post by Qdin »

well, I know how to do so :P

as you said, its coded

the code is the same as in the Xwing - which makes it 'switch' between the 4 lasers

take a look in the .odf

its actually:

NextAimer: "-"

or something :wink: I'm not sure :)

but as you said, since its a walker - and thereby a vehicle - they added NextAimer to the codes

unless you're actually creating a robot or walker, you can't do it like that - and the difference on the droideka and other solders - except for the walker - is that the droideka have weapons 'built in'

c ya - otherwise, nice theory fruitymarshmallow
Bobafett16

Post by Bobafett16 »

this weapon would be cool.have it shoot laser's on top and a gernade launcher on the bottom?what you think. :P
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