What could be reasons for a map which crashes after some time?
My only problem maps are Naboo and Geonosis.
Could it be that the string pool gets full during I play the map?
That would mean I had to remove some things.
Maps which crashes after some time. Reason?
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Redline
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Re: Maps which crashes after some time. Reason?
can you post your error log?
And if it is the memory pool you needn't remove thinks, you can add some more memory
And if it is the memory pool you needn't remove thinks, you can add some more memory
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Redline
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Re: Maps which crashes after some time. Reason?
Okay, here it is:
I have to make more posts to post all because it's too long....
No, you did not. -Staff
EDIT
Part 2:
What for? -Staff
EDIT
And the last one:
Sorry for tripple post but it was necessary to post it here.
Link to error log
One link can take the place of three posts. -Staff
I have to make more posts to post all because it's too long....
No, you did not. -Staff
EDIT
Part 2:
What for? -Staff
EDIT
And the last one:
Sorry for tripple post but it was necessary to post it here.
Link to error log
One link can take the place of three posts. -Staff
- Anakin
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Re: Maps which crashes after some time. Reason?
And you think you have one problem?
So here you go: Normaly there are Message Severity: 2 messages. also in the Stock BF2 maps with stock Units. They do not matter. But if there are Message Severity: 3 or higher they crash your map. I found your chrashing erros. I will show you how to work with them. Always search for Message Severity: 3 with ctr+f because they are the mos crashing errors. I found these from you:
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Obstacle" is full; raise count to at least 167
Finaly if you want to fix this go to your lua. find the part with "SetMemoryPoolSize(" if there is no line with SetMemoryPoolSize("Obstacle", XX) add one with a number of 200) so it looks like
SetMemoryPoolSize("Obstacle", 200)
So here you go: Normaly there are Message Severity: 2 messages. also in the Stock BF2 maps with stock Units. They do not matter. But if there are Message Severity: 3 or higher they crash your map. I found your chrashing erros. I will show you how to work with them. Always search for Message Severity: 3 with ctr+f because they are the mos crashing errors. I found these from you:
Hidden/Spoiler:
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "Obstacle" is full; raise count to at least 167
Finaly if you want to fix this go to your lua. find the part with "SetMemoryPoolSize(" if there is no line with SetMemoryPoolSize("Obstacle", XX) add one with a number of 200) so it looks like
SetMemoryPoolSize("Obstacle", 200)
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Marth8880
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Re: Maps which crashes after some time. Reason?
A missing level chunk isn't a missing explosion chunk; it means that the vehicle's chunk in the LVL cannot be found. This is usually due to some sort of REQ problem.
- Anakin
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Re: Maps which crashes after some time. Reason?
oh i don't know the differences between this. But when you get an error, that something is missing first have a look in the req file. than what file is called there(mostly an odf). have a look in this file. what files are called there (ord, exp, and classparameters (odfs in the common folder) and msh files, animations...) search them all and be sure they are all there
- Fiodis
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Re: Maps which crashes after some time. Reason?
This:
Is in the wrong format, if that's a lua. It ought to be gosc_eli for land-based hero assault or gosc_Diet Dr. Pepper for space assault.
Code: Select all
gos_cw-assault