Trees fading out sooner than normal [Solved]

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[TFA]Padawan_Fighter
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Trees fading out sooner than normal [Solved]

Post by [TFA]Padawan_Fighter »

Hey, so I've got some trees in my map, and when I look at them from a distance, the terrain is visible, but the trees are not. This is an issue in visibility and realism in my map. So, I tried to fix it. I copied the models and renamed them yav_prop_leaftree2_lowrez.msh and yav_prop_leaftree3_lowrez.msh, but once I munged it, it didn't work. How can I make it not fade out...at all, if possible?
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Re: Trees fading out sooner than normal

Post by AQT »

[TFA]Padawan_Fighter wrote:I copied the models and renamed them yav_prop_leaftree2_lowrez.msh and yav_prop_leaftree3_lowrez.msh
Map objects do not work like player models and if they did, it sounds like you didn't reference the "lowrez" MSHs in the ODFs. What you want to do here is accordingly adjust the values of NearSceneRange (preferably) and FarSceneRange in your .sky file under PC. For more information look here: Correctly using sky settings(BF1) (FAQ)
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Re: Trees fading out sooner than normal

Post by [TFA]Padawan_Fighter »

The tut doesn't say anything about NearSceneRange, and I just adjusted the FarSceneRange just right to set the fog settings to my liking, so if I mess with FarSceneRange it means messing up the fog too. Is there any other place I can look at to know what NearSceneRange does?
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Re: Trees fading out sooner than normal

Post by MercuryNoodles »

http://www.secretsociety.com/forum/display_forum.asp

There are some useful bits of info there.
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Re: Trees fading out sooner than normal

Post by (Anonymous) »

okay, I've had a similar problem, surprisingly my answer could be found in the optoins menu, go to video and set LOD Veiw to 80 or so. If it is already there you'll have to try somethinng else.

but this sounds almost exactly like my problem
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Re: Trees fading out sooner than normal

Post by DarthD.U.C.K. »

i highly doubt that he lowered the LOD in the options menu before testing the trees :roll:
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Re: Trees fading out sooner than normal

Post by [TFA]Padawan_Fighter »

DarthD.U.C.K. wrote:i highly doubt that he lowered the LOD in the options menu before testing the trees :roll:


My LOD is set at 99.


*EDIT* K, I did what MercuryNoodles suggested, I read there, but the only bit of info discussing NearSceneRange is this:
psych0fred wrote:NearSceneRange(start min, start max, end min, end max) where the range between the two is controlled by the slider under video options.

I don't get it. Start min/max, end min/max what? I'm confused :(
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Re: Trees fading out sooner than normal

Post by MercuryNoodles »

http://www.secretsociety.com/forum/disp ... sp?mid=895

Hopefully that clarifies things a little.
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Re: Trees fading out sooner than normal

Post by [TFA]Padawan_Fighter »

Fixed, thanks.
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