Space Deathstar Release!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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ARC_Trooper_phi658
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Post by ARC_Trooper_phi658 »

bug: the turrets from the frigates still shoot even though the frigates are destroyed.
Redline
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Post by Redline »

Alpha wrote:My suggestions:

Alliance Ships:
Make the faster
Give them Shields (See Astute's Map from the MapPack 4 Competition, Naboo Mountainside)

Map:
Less Turrets (Or at least less accurate)
Less Barriers in the Trench

You guys might hate me for this, but I say remove the turrets from the trenches. I know there were some in the movie and there were some in the Rogue Squadron games, but wouldn't the whole point of flying through the trench be to avoid turrets? If you leave them, make the wildly in accurate. Anyway...I hate turrets.
1:In the Deathstar give it four terminals destroy them and many turrets will be shot over.

2:I have take the Falcon model from hoth and have made a new odf for flying.

3: You find vaders tie in the deathstar hangar
and the falcon in the rebel hangar (his respawntime is by 2 minutes) 8)
Alpha

Post by Alpha »

Meh, just treat the falcon like you would any other shipped vehicle if he used Pandemic's model, Ace. He didn't claim he made the X-Wings. There are obvious exceptions when you say you made everything.
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Post by =AOX=Durge »

Good map, I loved flying the Falcon and Tie X1. The only thing that scared me was Yavin was the size of a capital ship.
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Post by Redline »

Yes , that is my last map of sw bf 2.

I stop my work for ever modding on sw bf2.

All modders good luck by your new maps.
I stop modding>>.
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Post by Taivyx »

So no Geonosis Battlefield?

Waaahhh......

Lol just kidding.
We'll miss you from the modding section.
ARC_Trooper_phi658
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Post by ARC_Trooper_phi658 »

well then, since you stopped modding, have fun with whatever occupies your life from now on.

good luck.
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Post by Delta_57_Dash »

uhm... could you release the assets for this map? I'd love to have some of the stuff.

Looks sweet though :P
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Post by Xavious »

How about releasing the assets for Geonosis, too?
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Post by Delta_57_Dash »

uhm... some comments about the map:

1: it is friggin impossible to get to the exhause port unless you fly way above everything and then scream straight down into the trench at the end. This is due to the 20 turrets clustered around the port, the 20 turrets clustered about 200 feet before the port, and the 4 turrets sitting in the trench all at the same spot. even WITH both death star auto-turret stations knocked out, I got shot down every time I got within 100 feet of those 3 clusters.

2: Empire gains points really fast, without disabling the rebel ship.

3: There are 2 millennium falcons... 1 at the temple (prop) and 1 at the ship (flyable)

4: The shield generator has disappeared from the outside of the Star Destroyer, making it nigh impossible for the rebellion to take it out unless they land on it (past the 4 turrets on top of the hangar shield)

5: Falcon's lasers are super-weak against everything except enemy ties. They take forever to knock out a frigate.

6: Falcon has no combat chatter.

7: Falcon has no sound when firing

8: Falcon has no engine sound.

9: Tie X1 has no engine sound

10: Tie X1 is HUGE.

Other than that, I LOVE the massassi temple! Sweet planet-to-space transfer.
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Post by Commander_Cody771 »

Nice work!
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Post by =AOX=Durge »

Good bye Redline. We'll miss you.
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Post by alenoguerol »

just a few things..

- Vader's Tie name is wrong. that's not a Tie Advanced. its a Tie Advanced X1 Prototype btw..

- Millenium Falcon doesnt have sounds/engine glow, same with Vader's Tie

- add more Rooms into the Death Star! maybe a few Command Post to capture

- i dont remember who said it but there's no sense to destroy the Shield Generator of the Star Destroyer cause the Capital ship isnt destroyable anyway...
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Post by Gogie »

Redline wrote:Yes , that is my last map of sw bf 2.

I stop my work for ever modding on sw bf2.

All modders good luck by your new maps.
I stop modding>>.

FInally good news about the maps. jk
Ill miss ya.
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RE: Re: Space Deathstar Release!

Post by Thunder »

hhmmm when i put the file RDA in my addon folder and start it up to play the name of it is Rebels Dieing A Lot
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RE: Re: Space Deathstar Release!

Post by Thunder »

Wait
when i put this map in addon and i load it in the game i can not play it whats happening
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Post by Maveritchell »

Heyo, the edit button is there for a reason. Please read the rules, as you should have already, so that you can stop breaking them.
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Post by Teancum »

Thunder -- you now have your first warning. Read the rules at the top of the main forum page please.
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Post by -_- »

Locked for now.
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