New Jedi Order Mod
Moderator: Moderators
-
Krun
Jabba,
There are some good programs out there that are very user friendly for mapping models like player characters. You would need the model
to be in .3ds or .obj format though for it to import into the program. You would need to map the model first, then import it back in to the base
model psychoFred supplied and follow the procedures psychoFred and mini have posted. Here is a link to one program you can check out.
http://www.unwrap3d.com/
There are some good programs out there that are very user friendly for mapping models like player characters. You would need the model
to be in .3ds or .obj format though for it to import into the program. You would need to map the model first, then import it back in to the base
model psychoFred supplied and follow the procedures psychoFred and mini have posted. Here is a link to one program you can check out.
http://www.unwrap3d.com/
-
dreadlordnyax
looking great, jabba! i like how you added the kneepads. her hip on the left there looks a little pointy tho.
are you gonna release the moddel to the community when you get it all finished? doesn't matter much to me, but i bet there are a number of other people who would appreciate a more generic female moddel than leia or aayla, there was even a topic about it at one point.
are you gonna release the moddel to the community when you get it all finished? doesn't matter much to me, but i bet there are a number of other people who would appreciate a more generic female moddel than leia or aayla, there was even a topic about it at one point.
-
Trans
Good Job Jabba, I'm glad you finished the model and finally made your 1000th post 
To keep track of things I'm going to post the maps that we plan to do:
NJ0 - Dubrillion: Lando's Folly (Trans)
NJ1 - Dantooine: Night Assault (Trans)
NJ2 - Dantooine (space)
and I'm just gonna slip Gargi in here
NJ3 - Ithor (ground) (Dread)
NJ4 - Ithor: Tafanda Bay (Dread)
NJ5 - Gyndine (Trans but he doesn't really feel good about it right now)
NJ6 - Yavin 4 (Dread)
NJ7 - Mission to Myrkr (Trans and Dread)
NJ8 - Battle over Coruscant (space) (Trans)
NJ9 - Coruscant: Queen of Empire (Dread)
NJ? - Coruscant: Undercity (Trans)
To keep track of things I'm going to post the maps that we plan to do:
NJ0 - Dubrillion: Lando's Folly (Trans)
NJ1 - Dantooine: Night Assault (Trans)
NJ2 - Dantooine (space)
and I'm just gonna slip Gargi in here
NJ3 - Ithor (ground) (Dread)
NJ4 - Ithor: Tafanda Bay (Dread)
NJ5 - Gyndine (Trans but he doesn't really feel good about it right now)
NJ6 - Yavin 4 (Dread)
NJ7 - Mission to Myrkr (Trans and Dread)
NJ8 - Battle over Coruscant (space) (Trans)
NJ9 - Coruscant: Queen of Empire (Dread)
NJ? - Coruscant: Undercity (Trans)
Last edited by Trans on Sat Mar 25, 2006 11:38 am, edited 3 times in total.
-
dreadlordnyax
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Krun
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
-
dreadlordnyax
teancum: we probably don't need any help setting up the odf or sides, i've done some of those so we should be fine there, unless of course you just feel like doing it to save us some work
. but...combos, those are slightly more confusing to me. i would love to add secret attacks and other such stuff beyond the standard sprint/jump/3 regular attacks, but i dont quite have that good a grasp of the combo files (yet). i think it would be great if we could come up with standard sequences of keys that would trigger different attacks for all new lightsaber wielding heroes (and, more relative to this mod, the vong too of course, being a mostly melee faction), to try and add a little more depth to lightsaber dueling while keeping it simple so people don't have to relearn and memorize different sets for every new hero, but as i said i dont quite have the knowledge to implement that. (as an example of this whole thing, take frosh's edited version of tat luke in desert showdown, it takes a bit to figure out the timing, but once you got it you can have a lot of fun with the greater variety of moves he has)
more specifically to mara, i would love to figure out how to give her a blaster as well as a lightsaber, she definitely seems like the type to use both equally. i tried doing some stuff with that a little earlier, but couldn't get it to work. if you could help out there, that would be great too (i guess that would require some odf editing).
more specifically to mara, i would love to figure out how to give her a blaster as well as a lightsaber, she definitely seems like the type to use both equally. i tried doing some stuff with that a little earlier, but couldn't get it to work. if you could help out there, that would be great too (i guess that would require some odf editing).
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
dreadlordnyax
are you guys talking about the first or the second part? i'll accept that both blaster and lightsaber may be impossible, but like i said, tat luke in desert showdown (pretty sure that's which map it is at least) already has multiple attacks depending on buttons you press and the timing - he's got standard attacks, mace's ground slam (as a regular attack), and some of maul's and aayla's attacks. i think most of that was set up in the jedi creation example...
-
Trans
I fixed the listTrans wrote:Good Job Jabba, I'm glad you finished the model and finally made your 1000th post
To keep track of things I'm going to post the maps that we plan to do:
V01 - Dubrillion: Lando's Folly (Trans)
V02 - Dantooine: Night Assault (Trans)
V03 - Dantooine (space)
V04 - Gargi
V05 - Ithor (ground) (Dread)
V06 - Ithor: Tafanda Bay (Dread)
V07 - Gyndine (Trans but he doesn't really feel good about it right now)
V08 - Yavin 4 (Dread)
V09 - Mission to Myrkr (Trans and Dread)
V10 - Battle over Coruscant (space) (Trans)
V11 - Coruscant: Queen of Empire (Dread)
V12 - Coruscant: Undercity (Trans)
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
Ok, I'm almost done with the e-wing for this mod. Here's a pic (i still need a exture so if anyone getrs one i'll be happy to accpet it
)
Pic:

And one more thing. Mini didn't TELL me NOT to release my mara jade model to the public. Just wanted to clear that up since it looks like there's some confusion there
Pic:

And one more thing. Mini didn't TELL me NOT to release my mara jade model to the public. Just wanted to clear that up since it looks like there's some confusion there
