How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Moderator: Moderators
CodaRez
Field Commander
Posts: 940 Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P
Post
by CodaRez » Mon May 17, 2010 6:16 am
kinetosimpetus wrote:
The animations are new, that's what I'm showcasing.
Yay! We can finally hold the Trando Heavy Repeater right
Nice work!
IndianaJoe
1st Lieutenant
Posts: 425 Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦
Post
by IndianaJoe » Mon May 17, 2010 8:20 am
kinetosimpetus wrote:
The animations are new, that's what I'm showcasing.
The rifle has been shown here before.
that's amazing, nice work
Blade117
Command Sergeant Major
Posts: 293 Joined: Thu Nov 26, 2009 9:10 pm
Projects :: No Mod project currently.
Location: location, location
Post
by Blade117 » Mon May 17, 2010 9:26 am
Amazing animations.
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Mon May 17, 2010 9:57 am
a good start
although id add recoil to the arm rather than to the whole upperbody
kinetosimpetus
Imperial Systems Expert
Posts: 2381 Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO
Post
by kinetosimpetus » Mon May 17, 2010 11:27 am
CodaRez wrote: kinetosimpetus wrote:
The animations are new, that's what I'm showcasing.
Yay! We can finally hold the Trando Heavy Repeater right
Nice work!
maybe... The anim specifically fits my DC-15ax. It might need to be changed for things like the trando shotgun, repeater, z6 rotary, flamethrower, etc...
DarthD.U.C.K. wrote: a good start
although id add recoil to the arm rather than to the whole upperbody
I'll revise it then probably.
EDIT: Some more exported
The_Emperor
Supreme Galactic Ruler
Posts: 2118 Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.
Post
by The_Emperor » Mon May 17, 2010 6:16 pm
nice stances, really digging the yellow lightsaber one!
(nice lightsabers, too)
CressAlbane
Master Bounty Hunter
Posts: 1519 Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Post
by CressAlbane » Mon May 17, 2010 6:23 pm
OMG! That's the strong stance from JK2!
Yay!
I'm so happy...
IndianaJoe
1st Lieutenant
Posts: 425 Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦
Post
by IndianaJoe » Mon May 17, 2010 10:03 pm
nice work, but i think the legs are a little too straight, kinda stiff-looking. oh well, i love all the others
Darth_Spiderpig
Sith Master
Posts: 2631 Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:
Post
by Darth_Spiderpig » Tue May 18, 2010 8:39 am
That is
awesome.
You rock, kinetos.
IndianaJoe
1st Lieutenant
Posts: 425 Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦
Post
by IndianaJoe » Wed May 19, 2010 4:14 pm
latest kitbash:
EVO trooper MK. 2
credits to pandemic and Rogue Knight for the skin
genaral_mitch
Jedi
Posts: 1056 Joined: Fri Aug 14, 2009 12:32 am
Post
by genaral_mitch » Wed May 19, 2010 4:51 pm
Wow, that looks exactly like the ones in TFU.
StarkillerMarek
Rebel Colonel
Posts: 611 Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.
Post
by StarkillerMarek » Wed May 19, 2010 5:09 pm
IndianaJoe wrote: latest kitbash:
EVO trooper MK. 2
credits to pandemic and Rogue Knight for the skin
Wow, me want.
Labj
Sith
Posts: 1400 Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:
Post
by Labj » Wed May 19, 2010 7:15 pm
Well, for what i see here, there is a big EVO trooper model fighting here
and it is looking much better than the other 2 (yours and Coda´s)
IndianaJoe
1st Lieutenant
Posts: 425 Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦
Post
by IndianaJoe » Wed May 19, 2010 7:20 pm
thanks, but i didn't mean to compete with Coda or anything, I got bored and made it for PE as a cybernetically-enhanced commander ---
(is a secret) for Felucia.
i suppose if you guys reeeaaalllyyy want it, i will
consider releasing it
[/silly, cruel, joke]
EDIT: notice it's MK. 2 not version 2
Delta-1035
Sith Master
Posts: 2651 Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land
Post
by Delta-1035 » Thu May 20, 2010 9:10 am
Looks good, IndianaJoe.
IndianaJoe
1st Lieutenant
Posts: 425 Joined: Sun Jun 07, 2009 11:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ♦♠Lining up a headshot.♠♦
Post
by IndianaJoe » Thu May 20, 2010 2:12 pm
ok, new (fixed my old one) EVO trooper helmet:
more spherical, edited UV's
creds again to Pandemic for the base, and RogueKnight for the Skin
CodaRez
Field Commander
Posts: 940 Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P
Post
by CodaRez » Thu May 20, 2010 7:03 pm
IndianaJoe wrote: ok, new (fixed my old one) EVO trooper helmet:
more spherical, edited UV's
creds again to Pandemic for the base, and RogueKnight for the Skin
Gyaaa Better sphericality than mine
Anyway, the only part missing is the...helmet protusions on the...cheeks i think.
Good luck on those, and dont be lazy or shy to spend time on that one to make it JUST right, perfection does pay off
StarkillerMarek
Rebel Colonel
Posts: 611 Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.
Post
by StarkillerMarek » Thu May 20, 2010 7:35 pm
wire:
How does it look?
Now all I need to do is slap a horrible texture on it.
Last edited by
StarkillerMarek on Sun May 23, 2010 3:00 pm, edited 1 time in total.
RogueKnight
Space Ranger
Posts: 2512 Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US
Post
by RogueKnight » Thu May 20, 2010 7:45 pm
StarkillerMarek wrote:
How does it look?
Now all I need to do is slap a horrible texture on it.
If you can send me a good labeled UV map, I can texture it for you.