SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Par3210
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Re: SWBF Series Model Showcase Thread v3.0

Post by Par3210 »

same. :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Taivyx »

http://www.youtube.com/watch?v=H0a-du18sxY

Not much, but a little something I made in 3d class; in fact it's not even textured.
Yes, I'm aware the explosion leaves much to be desired, but does anyone know a better way to do it?
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

CIS Munificent Frigate

Image

Image


Off topic:
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...Yes, I can't sleep by the modelling :funny2:
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

Doing some Naboo stuff at the moment and trying to keep it original. Here you have some kind of gungan temple. To me, this looks more Yavin than Naboo to me, but heck, I am too laidback (lazy) to care. :music:

Also, this is probably my most detailed model ever. I think I used over 50,000 polygons.
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Last edited by YouJediJunkie on Sat Jul 18, 2009 6:43 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

@ForceMaster: awesome!

@YJJ: nice!
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

YouJediJunkie wrote:Doing some Naboo stuff at the moment and trying to keep it original. Here you have some kind of gungan temple. To me, this looks more Yavin than Naboo to me, but heck, I am too laidback (lazy) to care. :music:

Also, this is probably my most detailed model ever. I think I used over 50,000 polygons.
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Image
Nah, I'm thinking more around 20... :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

GangsterJawa wrote:
YouJediJunkie wrote:Doing some Naboo stuff at the moment and trying to keep it original. Here you have some kind of gungan temple. To me, this looks more Yavin than Naboo to me, but heck, I am too laidback (lazy) to care. :music:

Also, this is probably my most detailed model ever. I think I used over 50,000 polygons.
Hidden/Spoiler:
Image
Nah, I'm thinking more around 20... :wink:
LOL

@ForceMaster: I'm dissapointed in you. The Munificent isn't bad at all, but the cockpit part looks too much "one-colored", it looks much too slim, the wings are too small and the engines are wrong possitioned(I think?) But the towers are good :lol:
(hope that doesn't sound rude, but that's what I think :greeny:
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

Darth_Spiderpig wrote:
@ForceMaster: I'm dissapointed in you. The Munificent isn't bad at all, but the cockpit part looks too much "one-colored", it looks much too slim, the wings are too small and the engines are wrong possitioned(I think?) But the towers are good :lol:
(hope that doesn't sound rude, but that's what I think :greeny:
You must hate the "real" thing then....
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

Well, see this pic; I think is almost similar :wink:

Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

Force Master-Beautiful model but it would not work well ingame. or atleast it may take a year to export it. but its a really good model minus the bajillion polies
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

obiboba3po wrote:Force Master-Beautiful model but it would not work well ingame. or atleast it may take a year to export it. but its a really good model minus the bajillion polies
see this pics... :wink:
Image

Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

ooh very nice, i thought itd be hard to export something that high poly. they look great though, maybe for the venator skin make more stripes/details.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

obiboba3po wrote:ooh very nice, i thought itd be hard to export something that high poly. they look great though, maybe for the venator skin make more stripes/details.
That is not an unreasonable tri count for a model of that size. It could be optimized by splitting it up, but I've exported and used models with higher counts.
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

ForceMaster, those models are very awesome. :music:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

elfie wrote:
trainmaster611 wrote:@Knight: Love your guns (especially the Naboo pistol) :) The first one, the texturing looks kinda funny though, like its too lowrez or something. And of course you have some mapping problems.

@Elfie, the bunker is really nice. I think that took a lot of creative effort on your part. The abundant presence of the swastikas though I find, not necessarily offensive but just find it a bit uncomfortable I guess. I guess the best thing you could do is scale down the big one on the roof. The banners really do add a nice touch but its still uncomfortable.
I agree, believe me, the swastikas are disturbing indeed. I just wanted to make it authentic that's all. Swastika banners were present on nearly all nazi bunkers, so it would just look plain and unrealistic if they weren't included. I'm sorry if you were offended by them, though. I'm very against nazis and I only made this so people could have fun blowing them up once I put the map together.
You get to blow up the bunkers? Sweet.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

I'm actually proud of this model, it actually just started its life as a test saber for my texture expeditions, but I got an idea from a texture I made and I created this.

I'm gonna make a HIGH POLY version for meh turbosquid account.
Image

Questions, Comments, Flames, and Jawas are appreciated.

EDIT: Didn't bring up the viewport for this, but its 539 tri's.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Very simple model, but I like it. Will be a sort of wall fountain for a temple ingame. Also first model I've textured using a "stamp uv" method. Makes texturing so much easier. :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Hidden/Spoiler:
[quote="kinetosimpetus"][quote="DarthRogueKnight"][quote="Skyhammer_216"]
Number 4:

A commando droid is ridiculously easy to make, only problem (as far as I know) is exporting it again.[/quote]
*cough*nottrue*cough*
I happen to know of a commando droid that has been in production for about 2 months now...[/quote]
I stopped for a while, i'll probaby resume sometime...[/quote]
[quote="DarthRogueKnight"]you should post screens of your progress so far. :D[/quote]
ok, here are some pics of my BX Commando Droid
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an "older" image, showing the torso
Image

a "newer" image, featuring the forearm
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i think i have already shown this here but, his sword
ImageImage
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

Looks awesome!
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

nice, but a bit highpoly?
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