Tie

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Noobasaurus
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Tie

Post by Noobasaurus »

Is it impossible to have a tie in a game? Or when the two last people on either team shoot each other at the same time one randomly gets defeat?
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Marvel4
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Re: Tie

Post by Marvel4 »

I don't think that's possible. One of them will die first, even if it's just a difference of 1 ms.
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Re: Tie

Post by Noobasaurus »

Marvel4 wrote:I don't think that's possible. One of them will die first, even if it's just a difference of 1 ms.
Hm. There is still an extremely small chance...but I don't think they ever made a title that says "TIE". :|
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Re: Tie

Post by Teancum »

In the astronomical event of a tie the game *could* also take into account number of deaths per team. The one with the least would win. Don't think the LUA code does that though. Nevertheless in the game's six years I've never heard of anyone even mentioning a tie. If it's measured in milliseconds then it's impossible. The chance of such is a fraction so small I can't even imagine it.
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Re: Tie

Post by Noobasaurus »

Teancum wrote:In the astronomical event of a tie the game *could* also take into account number of deaths per team. The one with the least would win.
The one with the least deaths? That is basically how many reinforcements you deplete until it is 1v1. So I don't see how the number of deaths could influence a tie not being a tie...unless it was unlimited reinforcements...
Teancum wrote:The chance of such is a fraction so small I can't even imagine it.
Perhaps a test...
Hidden/Spoiler:
And a nice and small chance.
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Re: Tie

Post by skelltor »

I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.
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Re: Tie

Post by Teancum »

skelltor wrote:I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.
I just checked, and that's correct. Directly from the LUA code:

CONQUEST

Code: Select all

function ObjectiveConquest:GameOptionsTimeLimitUp()
	local team1pts = GetReinforcementCount(1)
	local team2pts = GetReinforcementCount(2)
	if ( team1pts > team2pts ) then
		MissionVictory(1)
	elseif ( team1pts < team2pts ) then
		MissionVictory(2)
	else
		--tied, so victory for both
		MissionVictory({1,2})
	end
end
TEAM DEATHMATCH VARIANTS

Code: Select all

function ObjectiveTDM:GameOptionsTimeLimitUp()
	local team1pts = GetTeamPoints(1)
	local team2pts = GetTeamPoints(2)
	if ( team1pts > team2pts ) then
		MissionVictory(1)
	elseif ( team1pts < team2pts ) then
		MissionVictory(2)
	else	
		--tied, so victory for both
		MissionVictory({1,2})
	end
end
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Re: Tie

Post by kinetosimpetus »

This may have happened to me once. I'm not sure... and I doubt I have a screenshot... but I think I remember winning a conquest match and having 0 - 0 reinforcements on the score screen.
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Re: Tie

Post by Noobasaurus »

kinetosimpetus wrote:This may have happened to me once. I'm not sure... and I doubt I have a screenshot... but I think I remember winning a conquest match and having 0 - 0 reinforcements on the score screen.
After six or so years of playing something is only bound to happen.
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Re: Tie

Post by Eaol »

For a second there I thought you didn't know if you could get a TIE Fighter in the game *facepalm*.

I think the moment one of us divides by zero will be the moment we see a screen saying "Tie" or "Draw" on our monitors.
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Re: Tie

Post by Dakota »

i wonder why i never thought of trying this out. just get 1 reinforcement on each team (easier with fc and on multiplayer) and then drop a bomb and then sit on it...
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Re: Tie

Post by THEWULFMAN »

Dakota wrote:i wonder why i never thought of trying this out. just get 1 reinforcement on each team (easier with fc and on multiplayer) and then drop a bomb and then sit on it...


Actually that would be a bad way of doing it. Whomever lands first dies(when you get hit by a bomb or whatever, you don't die until you hit the ground), and if you used a mod to remove all push from the exp whomever is closer to the bomb would die first.
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Re: Tie

Post by Teancum »

Guys, I literally just confirmed a few posts above that it counts as a victory for both teams. There is no such thing as an actual "Tie" in the traditional sense. Check the code I posted.
Hidden/Spoiler:
[quote="Teancum"][quote="skelltor"]I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.[/quote]

I just checked, and that's correct. Directly from the LUA code:

CONQUEST
[code]function ObjectiveConquest:GameOptionsTimeLimitUp()
local team1pts = GetReinforcementCount(1)
local team2pts = GetReinforcementCount(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
end[/code]

TEAM DEATHMATCH VARIANTS
[code]function ObjectiveTDM:GameOptionsTimeLimitUp()
local team1pts = GetTeamPoints(1)
local team2pts = GetTeamPoints(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
end[/code][/quote]
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Re: Tie

Post by Dakota »

Teancum wrote:Guys, I literally just confirmed a few posts above that it counts as a victory for both teams. There is no such thing as an actual "Tie" in the traditional sense. Check the code I posted.
Hidden/Spoiler:
[quote="Teancum"][quote="skelltor"]I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.
I just checked, and that's correct. Directly from the LUA code:

CONQUEST

Code: Select all

function ObjectiveConquest:GameOptionsTimeLimitUp()
	local team1pts = GetReinforcementCount(1)
	local team2pts = GetReinforcementCount(2)
	if ( team1pts > team2pts ) then
		MissionVictory(1)
	elseif ( team1pts < team2pts ) then
		MissionVictory(2)
	else
		--tied, so victory for both
		MissionVictory({1,2})
	end
end
TEAM DEATHMATCH VARIANTS

Code: Select all

function ObjectiveTDM:GameOptionsTimeLimitUp()
	local team1pts = GetTeamPoints(1)
	local team2pts = GetTeamPoints(2)
	if ( team1pts > team2pts ) then
		MissionVictory(1)
	elseif ( team1pts < team2pts ) then
		MissionVictory(2)
	else	
		--tied, so victory for both
		MissionVictory({1,2})
	end
end
[/quote][/hide][/quote]

i had already read that when i posted. i just wondered why i never thought about it.
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Re: Tie

Post by Teancum »

Ah :oops:
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Re: Tie

Post by [RDH]Zerted »

Would you guys rather it said tie if multiple teams win? Even when a tie, your team has a Victory (and a Defeat).
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Re: Tie

Post by Noobasaurus »

[RDH]Zerted wrote:Would you guys rather it said tie if multiple teams win? Even when a tie, your team has a Victory (and a Defeat).
Well, even though it is highly unlikely, yes.
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Re: Tie

Post by Fiodis »

Noobasaurus wrote:Well, even though it is highly unlikely, yes.
Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams. :P
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Re: Tie

Post by Noobasaurus »

Fiodis wrote:
Noobasaurus wrote:Well, even though it is highly unlikely, yes.
Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams. :P
Well I mean actually in the game. But if you did that then a nice TIE title would be cool...
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Re: Tie

Post by Fiodis »

Noobasaurus wrote:Well I mean actually in the game.
My SP matches are, actually, in the game. :? I don't play them in Notepad or anything.
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