Tie
Moderator: Moderators
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Tie
Is it impossible to have a tie in a game? Or when the two last people on either team shoot each other at the same time one randomly gets defeat?
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Tie
Hm. There is still an extremely small chance...but I don't think they ever made a title that says "TIE".Marvel4 wrote:I don't think that's possible. One of them will die first, even if it's just a difference of 1 ms.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Tie
In the astronomical event of a tie the game *could* also take into account number of deaths per team. The one with the least would win. Don't think the LUA code does that though. Nevertheless in the game's six years I've never heard of anyone even mentioning a tie. If it's measured in milliseconds then it's impossible. The chance of such is a fraction so small I can't even imagine it.
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Tie
The one with the least deaths? That is basically how many reinforcements you deplete until it is 1v1. So I don't see how the number of deaths could influence a tie not being a tie...unless it was unlimited reinforcements...Teancum wrote:In the astronomical event of a tie the game *could* also take into account number of deaths per team. The one with the least would win.
Perhaps a test...Teancum wrote:The chance of such is a fraction so small I can't even imagine it.
Hidden/Spoiler:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Tie
I just checked, and that's correct. Directly from the LUA code:skelltor wrote:I think it just says victory for whatever side your on because when I use FC victory teams 1 & 2 it says victory for me.
CONQUEST
Code: Select all
function ObjectiveConquest:GameOptionsTimeLimitUp()
local team1pts = GetReinforcementCount(1)
local team2pts = GetReinforcementCount(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endCode: Select all
function ObjectiveTDM:GameOptionsTimeLimitUp()
local team1pts = GetTeamPoints(1)
local team2pts = GetTeamPoints(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
end-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Tie
This may have happened to me once. I'm not sure... and I doubt I have a screenshot... but I think I remember winning a conquest match and having 0 - 0 reinforcements on the score screen.
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Tie
After six or so years of playing something is only bound to happen.kinetosimpetus wrote:This may have happened to me once. I'm not sure... and I doubt I have a screenshot... but I think I remember winning a conquest match and having 0 - 0 reinforcements on the score screen.
-
Eaol
- Major

- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: Tie
For a second there I thought you didn't know if you could get a TIE Fighter in the game *facepalm*.
I think the moment one of us divides by zero will be the moment we see a screen saying "Tie" or "Draw" on our monitors.
I think the moment one of us divides by zero will be the moment we see a screen saying "Tie" or "Draw" on our monitors.
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: Tie
i wonder why i never thought of trying this out. just get 1 reinforcement on each team (easier with fc and on multiplayer) and then drop a bomb and then sit on it...
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Tie
Dakota wrote:i wonder why i never thought of trying this out. just get 1 reinforcement on each team (easier with fc and on multiplayer) and then drop a bomb and then sit on it...
Actually that would be a bad way of doing it. Whomever lands first dies(when you get hit by a bomb or whatever, you don't die until you hit the ground), and if you used a mod to remove all push from the exp whomever is closer to the bomb would die first.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Tie
Guys, I literally just confirmed a few posts above that it counts as a victory for both teams. There is no such thing as an actual "Tie" in the traditional sense. Check the code I posted.
Hidden/Spoiler:
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: Tie
I just checked, and that's correct. Directly from the LUA code:Teancum wrote:Guys, I literally just confirmed a few posts above that it counts as a victory for both teams. There is no such thing as an actual "Tie" in the traditional sense. Check the code I posted.
Hidden/Spoiler:
CONQUEST
Code: Select all
function ObjectiveConquest:GameOptionsTimeLimitUp()
local team1pts = GetReinforcementCount(1)
local team2pts = GetReinforcementCount(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endCode: Select all
function ObjectiveTDM:GameOptionsTimeLimitUp()
local team1pts = GetTeamPoints(1)
local team2pts = GetTeamPoints(2)
if ( team1pts > team2pts ) then
MissionVictory(1)
elseif ( team1pts < team2pts ) then
MissionVictory(2)
else
--tied, so victory for both
MissionVictory({1,2})
end
endi had already read that when i posted. i just wondered why i never thought about it.
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Tie
Would you guys rather it said tie if multiple teams win? Even when a tie, your team has a Victory (and a Defeat).
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Tie
Well, even though it is highly unlikely, yes.[RDH]Zerted wrote:Would you guys rather it said tie if multiple teams win? Even when a tie, your team has a Victory (and a Defeat).
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Tie
Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams.Noobasaurus wrote:Well, even though it is highly unlikely, yes.
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Tie
Well I mean actually in the game. But if you did that then a nice TIE title would be cool...Fiodis wrote:Actually for me it's extremely likely. I usually get bored with SP matches inside of twenty minutes and use Fake Console to get a victory for both teams.Noobasaurus wrote:Well, even though it is highly unlikely, yes.


