Interesting Find: Automated vehicles
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Captain_Mazda
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PvtParts
- Jedi

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xwingguy
- [RDH]Zerted
- Gametoast Staff

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xwingguy
CreateEntity("cis_stapspawn", GetPathPoint("cp4_stap_spawn", stapnode))
CreateEntityHover("cis_stapspawn", GetPathPoint("cp4_stap_spawn", stapnode))
I tried using walkers, flyers, and hovers. Every single one of them had weapons in the pilot section but the weapons didn't work regardless of the forcing of players into the vehicle.
At the same time I had perfectly working vehicles spawning from the standard spawn odf.
Psych0fred says that this happens b/c the parts of the vehicle are being put together in the incorrect order when I use the function.
CreateEntityHover("cis_stapspawn", GetPathPoint("cp4_stap_spawn", stapnode))
I tried using walkers, flyers, and hovers. Every single one of them had weapons in the pilot section but the weapons didn't work regardless of the forcing of players into the vehicle.
At the same time I had perfectly working vehicles spawning from the standard spawn odf.
Psych0fred says that this happens b/c the parts of the vehicle are being put together in the incorrect order when I use the function.
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Captain_Mazda
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xwingguy
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Ergonomics
