-_-'s Weapons/Force Powers

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Update: For those of that cant get files off savefile, visit my filefront page. Future updates will be therefore upload there as well.

http://hosted.filefront.com/GTSkyhawk
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Another Update: Lightsaber pack-1 has been released! It includes Orange, Yellow, and Pink!

http://files.filefront.com/Lightsaber_P ... einfo.html

Color requests for upcoming packs would be appreciated!

p.s-Progress bars at the front page has been removed, and I'll release things as soon as possible once they are done.
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Pink! "It takes a true man to wear pink">"It takes a true man to have a pink lightsaber." But some1 might like it.
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Front page Updated.

Things I'm finishing off right now: Sesmic Charges and Bandu's Ion Cannons.
richard

Post by richard »

I cant download any of the files..
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

What do you mean? Is filefront not working for you, or can you just not find the files...?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Update: Seismic Charges avaliable for d/l

http://files.filefront.com/Seismic_Char ... einfo.html
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Another Update: SBD explosion fix now avaliable for d/l

http://files.filefront.com/SBD_Explosio ... einfo.html

Credits go to Qdin, Ace, and Me :D
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

GT PWNZ is up for you to play on.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Nice work -_-.

Ill have fun with these...


Also, since you have experience with effects, do you know how i can make the rocket trails for the gunship white and thick and longer like in the movie. Ive gotten them a bit like i want but not even close to the movie effects.
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

PvtParts wrote:Nice work -_-.

Ill have fun with these...


Also, since you have experience with effects, do you know how i can make the rocket trails for the gunship white and thick and longer like in the movie. Ive gotten them a bit like i want but not even close to the movie effects.
First of all, thanks. The second thing about the effects, I'll go check if I can get anything together for ya.
Lord-Bandu

Post by Lord-Bandu »

Iv got a great idea for a weapon/s .

Tie Defender Ion cannons :P

lol

Did you make any progress with that yet ?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

I've got most of the stuff done, just trying to figure out the draining thing >.< Why did I have to save the hardest for last =.=

p.s- compared to the things I've released, your Ion Cannons is so much harder >.<
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Yeah. from just how much ive gone into the dark world of effects, ive had little luck. Its a pain in the rear.

But I guess its not as bad as animation...
uttaresh

Map?

Post by uttaresh »

Could you please release a map of all this stuff soon? Please?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Well, I'm sure I cant do Manaan because of all the new models I would need. But I think I have an idea of what i would be doing. Gotta rub those neurons of mine and start working on the layout :D

p.s- For those of you who downloaded the SBD chunk fix, REMEMBER to back up your cis.lvl before installing. As this does not work on all maps, and might cause some of them to crash. I'm planning on asking Ace to make and Un-installer for me. We'd have to see if any more ppl use this though.
BF2-Master
Captain
Captain
Posts: 469
Joined: Thu Mar 02, 2006 7:08 pm

Post by BF2-Master »

Don't mean to be pushy, but when will you release the Disguise kit? It was removed from the first post, is it gonna be released?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

yes. it would be. I just havent got to finalizing and testing it yet.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

not to downsize any of your work, but hypothetically wouldnt it be easy to simply tell it to reference the enemy teams 'unit in question' instead of the invisibility effect thing?

I havent even looked into this specifically, so i frankly have no clue what im talking about, but that just came to mind when i thought of the disguse kit...
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

PvtParts wrote:not to downsize any of your work, but hypothetically wouldnt it be easy to simply tell it to reference the enemy teams 'unit in question' instead of the invisibility effect thing?

I havent even looked into this specifically, so i frankly have no clue what im talking about, but that just came to mind when i thought of the disguse kit...
The disguise kit automaticlly uses the msh of the other side's first trooper as your disguise msh.
Post Reply