Multiple Textures, one object.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JabbaLovesLava
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Multiple Textures, one object.

Post by JabbaLovesLava »

Here's the deal.I have one object, but if I UV map it some parts don't have enough room for detail. So I was thinking, if I used many texture on one object, I'd have enough detail in those areas. Now the question is, how to apply many texture to one single object. I know about 'Disconnect Components', but I don't really like that method, so if anyone else can tell me another way, please tell me. Thanks,

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RE: Multiple Textures, one object.

Post by JabbaLovesLava »

Ok, I got my question anwsered (Thanks liwis!) so this topic can be locked :)
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RE: Multiple Textures, one object.

Post by Rekubot »

And what if we wanted to know as well? ;)

I assumed that it was impossible in Battlefront II, but then isn't there that extra detail on the capital ships?
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RE: Multiple Textures, one object.

Post by Teancum »

Asajj, Durge, Qui-Gon and others all have multiple textures.
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RE: Multiple Textures, one object.

Post by JabbaLovesLava »

Ok Rekubot, what you do is create clusters.

First you give the model a projection. Then create clusters (select the polys you want textured and pree Ctrl + L) When all your clusters are done you select them thru the explorer and assign a texture to each one.
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RE: Multiple Textures, one object.

Post by Rekubot »

Ohhh. Sorry, I was thinking about a completely different thing. I was thinking about how an object has a low resolution texture when you're far away, but as you get closer and closer to the object the texture becomes a much higher resolution. Silly me. Thanks anyway though.
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RE: Multiple Textures, one object.

Post by t551 »

Rekubot, that capability was supported even in SWBF 1 (This is liwis btw). I'm not sure, but I think that the munge does it automatically, otherwise you set it up manually along with your lowrez meshes.
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RE: Multiple Textures, one object.

Post by minilogoguy18 »

asajj has multiple textures because shes multiple objects >_>
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RE: Multiple Textures, one object.

Post by RC-1290 »

talking about a split personality...
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RE: Multiple Textures, one object.

Post by Qdin »

lol

Rekubot, you're thinking of a Detailmap?
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RE: Multiple Textures, one object.

Post by Rekubot »

Hehe, yes I expect so. I'm guessing it's as simple as using the Edit Flags option, selecting detail map and choosing the texture?
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Post by Qdin »

Detail Mapped
Render Type: Render Detail
Data 0: detail tiling in the U direction
Data 1: detail tiling in the V direction

Texture 0: diffuse texture
Texture 1: detail map texture

Description:
Detail mapping an object will give the object the appearance of more texture resolution when close to the camera. It is useful for simulating finely, rough surface such as cement or rocks.
Comments:
The detail map should have an average intensity of about 0.5, which insures that the overall brightness of the object will not be affected.

------------------------------------

This? :)
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