Multiple Textures, one object.
Moderator: Moderators
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
Multiple Textures, one object.
Here's the deal.I have one object, but if I UV map it some parts don't have enough room for detail. So I was thinking, if I used many texture on one object, I'd have enough detail in those areas. Now the question is, how to apply many texture to one single object. I know about 'Disconnect Components', but I don't really like that method, so if anyone else can tell me another way, please tell me. Thanks,
Jabba
Jabba
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
RE: Multiple Textures, one object.
Ok, I got my question anwsered (Thanks liwis!) so this topic can be locked 
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
RE: Multiple Textures, one object.
And what if we wanted to know as well? 
I assumed that it was impossible in Battlefront II, but then isn't there that extra detail on the capital ships?
I assumed that it was impossible in Battlefront II, but then isn't there that extra detail on the capital ships?
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: Multiple Textures, one object.
Asajj, Durge, Qui-Gon and others all have multiple textures.
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
RE: Multiple Textures, one object.
Ok Rekubot, what you do is create clusters.
First you give the model a projection. Then create clusters (select the polys you want textured and pree Ctrl + L) When all your clusters are done you select them thru the explorer and assign a texture to each one.
First you give the model a projection. Then create clusters (select the polys you want textured and pree Ctrl + L) When all your clusters are done you select them thru the explorer and assign a texture to each one.
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
RE: Multiple Textures, one object.
Ohhh. Sorry, I was thinking about a completely different thing. I was thinking about how an object has a low resolution texture when you're far away, but as you get closer and closer to the object the texture becomes a much higher resolution. Silly me. Thanks anyway though.
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Multiple Textures, one object.
Rekubot, that capability was supported even in SWBF 1 (This is liwis btw). I'm not sure, but I think that the munge does it automatically, otherwise you set it up manually along with your lowrez meshes.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Multiple Textures, one object.
asajj has multiple textures because shes multiple objects >_>
-
RC-1290
RE: Multiple Textures, one object.
talking about a split personality...
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Multiple Textures, one object.
lol
Rekubot, you're thinking of a Detailmap?
Rekubot, you're thinking of a Detailmap?
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
RE: Multiple Textures, one object.
Hehe, yes I expect so. I'm guessing it's as simple as using the Edit Flags option, selecting detail map and choosing the texture?
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Detail Mapped
Render Type: Render Detail
Data 0: detail tiling in the U direction
Data 1: detail tiling in the V direction
Texture 0: diffuse texture
Texture 1: detail map texture
Description:
Detail mapping an object will give the object the appearance of more texture resolution when close to the camera. It is useful for simulating finely, rough surface such as cement or rocks.
Comments:
The detail map should have an average intensity of about 0.5, which insures that the overall brightness of the object will not be affected.
------------------------------------
This?
Render Type: Render Detail
Data 0: detail tiling in the U direction
Data 1: detail tiling in the V direction
Texture 0: diffuse texture
Texture 1: detail map texture
Description:
Detail mapping an object will give the object the appearance of more texture resolution when close to the camera. It is useful for simulating finely, rough surface such as cement or rocks.
Comments:
The detail map should have an average intensity of about 0.5, which insures that the overall brightness of the object will not be affected.
------------------------------------
This?
