I've been trying to add collision to one of my models using primitives but I'm failing miserably.
Here's what I'm doing in XSI:
-I go to Get>Primitive>Polygon Mesh>Cube and them I'm given a cube in the origin of the scene.
-Then I translate it, with the V key, to the position I want, rotate it with the C key and scale it with the X to the desired proportions.
-I name it p_-so-_nameiwant, and in the Visibility section I uncheck the View Visibility and Render Visibility boxes (just like every other model I've seen in the assets).
-I export the model and the collision doesn't appear ingame.
-I am not freezing the model.
-In the Polygon Mesh section of my primitive, I still have the primitive options (i.e. Subdivisions [U, V, Base] and Length])
Did I do something wrong?
Primitive Collision Not Working Ingame [Solved]
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- GAB
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Primitive Collision Not Working Ingame [Solved]
Last edited by GAB on Thu Aug 07, 2014 6:48 pm, edited 1 time in total.
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MileHighGuy
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Re: Primitive Collision Not Working Ingame
make sure you left it at the original size of 8 and try changing the name to p_-so-cube_nameiwant.
- GAB
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- Joined: Sun Jul 03, 2011 8:56 pm
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Re: Primitive Collision Not Working Ingame
Woah, it worked. Thanks a lot.
