Primitive Collision Not Working Ingame [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GAB
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Primitive Collision Not Working Ingame [Solved]

Post by GAB »

I've been trying to add collision to one of my models using primitives but I'm failing miserably.

Here's what I'm doing in XSI:

-I go to Get>Primitive>Polygon Mesh>Cube and them I'm given a cube in the origin of the scene.

-Then I translate it, with the V key, to the position I want, rotate it with the C key and scale it with the X to the desired proportions.

-I name it p_-so-_nameiwant, and in the Visibility section I uncheck the View Visibility and Render Visibility boxes (just like every other model I've seen in the assets).

-I export the model and the collision doesn't appear ingame.

-I am not freezing the model.

-In the Polygon Mesh section of my primitive, I still have the primitive options (i.e. Subdivisions [U, V, Base] and Length])

Did I do something wrong?
Last edited by GAB on Thu Aug 07, 2014 6:48 pm, edited 1 time in total.
MileHighGuy
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Re: Primitive Collision Not Working Ingame

Post by MileHighGuy »

make sure you left it at the original size of 8 and try changing the name to p_-so-cube_nameiwant.
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GAB
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Re: Primitive Collision Not Working Ingame

Post by GAB »

Woah, it worked. Thanks a lot.
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