i made the rep_prop_shipturret to be remote controlled. Problem, the sight is wrong. I see in the back middle of it. How do i fix it?
odf:
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[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_prop_shipturret.msh"
[Properties]
BUILDINGSECTION = "BODY"
GeometryName = "rep_prop_shipturret"
MapTexture = "shipturret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.8"
HealthTexture = "HUD_kam_turret_icon"
ExplosionName = "spa2_prop_antenna_descruct_exp"
DestroyedGeometryName = "rep_prop_shipturret_dam1"
MaxHealth = "15000.0"
BUILDINGSECTION = "TURRET1"
Pilottype = "remote"
TurretNodeName = "aimer_y"
PitchLimits = "-30 10"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "rep_weap_shipturret_laser"
WeaponAmmo = "0"
MaxTurnSpeed = "4.8"
MaxPitchSpeed = "4.8"
PitchRate = "2.0"
TurnRate = "1.5"
PCMaxPitchSpeed = "3.0"
PCMaxTurnSpeed = "3.0"
EyePointOffset = "0.0 15.2 -8.3"
TrackCenter = "0.0 15.0 -5.0"
TrackOffset = "0.0 -3.0 10.0"
TURRETSECTION = "TURRET1"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-30 10"
AimerYawLimits = "0 0"
BarrelNodeName = "spa2_prop_shipturret1_L_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_LGun"
NextBarrel = "-"
BarrelNodeName = "spa2_prop_shipturret1_R_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_RGun"
DamageStartPercent = 20.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 15.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 10.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "spa1_sfx_shipflames_lg"
DamageEffectScale = 2.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 5.0
DamageStopPercent = 0.0
DamageEffect = "spa1_sfx_shipflames_lg"
DamageEffectScale = 2.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_5"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
ClassLabel = "armedbuilding"
GeometryName = "rep_prop_shipturret.msh"
[Properties]
BUILDINGSECTION = "BODY"
GeometryName = "rep_prop_shipturret"
MapTexture = "shipturret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.8"
HealthTexture = "HUD_kam_turret_icon"
ExplosionName = "spa2_prop_antenna_descruct_exp"
DestroyedGeometryName = "rep_prop_shipturret_dam1"
MaxHealth = "15000.0"
BUILDINGSECTION = "TURRET1"
Pilottype = "remote"
TurretNodeName = "aimer_y"
PitchLimits = "-30 10"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "rep_weap_shipturret_laser"
WeaponAmmo = "0"
MaxTurnSpeed = "4.8"
MaxPitchSpeed = "4.8"
PitchRate = "2.0"
TurnRate = "1.5"
PCMaxPitchSpeed = "3.0"
PCMaxTurnSpeed = "3.0"
EyePointOffset = "0.0 15.2 -8.3"
TrackCenter = "0.0 15.0 -5.0"
TrackOffset = "0.0 -3.0 10.0"
TURRETSECTION = "TURRET1"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-30 10"
AimerYawLimits = "0 0"
BarrelNodeName = "spa2_prop_shipturret1_L_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_LGun"
NextBarrel = "-"
BarrelNodeName = "spa2_prop_shipturret1_R_GunBarrel_ZaxisRecoil"
BarrelRecoil = "2.5"
FirePointName = "hp_RGun"
DamageStartPercent = 20.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 15.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 10.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "spa1_sfx_shipflames_lg"
DamageEffectScale = 2.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 5.0
DamageStopPercent = 0.0
DamageEffect = "spa1_sfx_shipflames_lg"
DamageEffectScale = 2.5
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_5"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
My jedi jawa has only 1 basic attack. And im not sure how to fix it. How would i?
thanks for any help

