MshEx stretches models [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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computergeek
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MshEx stretches models [Solved]

Post by computergeek »

I finally got Mesh Ex to give me a good .msh, but it stretches the model
Here's a pic in XSI vs. Tipam's msh viewer
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I have my export options and hierarchy in the XSI part
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Re: Mesh Ex streches models

Post by AceMastermind »

computergeek
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Re: Mesh Ex streches models

Post by computergeek »

I did that, re exported the model and the same thing hapened
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Re: Mesh Ex stretches models

Post by Culvar »

If I remember correctly, export selection only needs checked. Sweet medkit BTW :)
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Re: Mesh Ex stretches models

Post by Blade »

Rep's MeshEx Instructions wrote:6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
8. CHECK "EXPORT XSI NORMALS"
I don't remember off the top of my head if Verbose remains selected... but you do need to check "Export Selection Only," as Culvar said. I'm not completely sure if that's the problem, but it'll most likely be causing some problem.
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Re: Mesh Ex stretches models

Post by Fluffy_the_ic »

Did you uncheck "Keep referenced paths relative"
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Re: Mesh Ex stretches models

Post by Culvar »

Blade wrote:
Rep's MeshEx Instructions wrote:6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
8. CHECK "EXPORT XSI NORMALS"
I don't remember off the top of my head if Verbose remains selected... but you do need to check "Export Selection Only," as Culvar said. I'm not completely sure if that's the problem, but it'll most likely be causing some problem.
Yes, I'm pretty sure Verbose is checked.
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Re: Mesh Ex stretches models

Post by computergeek »

In the top pic you can see what I checked, but I'll tell you exactly what I checked for the latest export
Verbose, Export Selection Only, Export Used Materials and Images Only, Convert Geometry to Triangles, Export XSI Normals are all checked
The rest are not checked. I froze the modeling and object histories (I clicked both buttons) and then I exported to a 6.0 .xsi text file using Crosswalk 2.6. I ran Mesh Ex, it made a .msh out of it. I opened it in Tipam's msh viewer, and it's still stretched. I have 3 different files of the same model with different names and different exports, but the have completly different file sizes. One is 0 KB (don't know how it opens in Mesh viewer), another is 5 KB, and the last is 8 KB
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Re: Mesh Ex stretches models

Post by RepSharpshooter »

Freeze all transforms. everywhere. even in the texture uv editor. When in doubt, export as .obj and reimport.
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Re: Mesh Ex stretches models

Post by computergeek »

:faint: :runaway:
Thanks it works now!
Now I have some exporting to do...
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Re: Mesh Ex stretches models

Post by obiboba3po »

just to help others (this happens sometimes to me) what exactly did you do?
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Re: Mesh Ex stretches models

Post by computergeek »

Select everything, export as .obj, reimport and export as .xsi
Worked like a charm
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