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Pilottype = "self"I'd love to see somebody create a vehicle army battle with it.
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Pilottype = "self"


You can use this in any seat on a vehcile as well, which makes it cool. Want an AAT with an automated turret? Just put that in the turret section. You can drive, and it will man the turret. The only problem is, it always mans the turret, which means that when the vehicle isn't being driven, the turret will still search and destroy. That's the way it was in BF1. Dunno about BF2.xwingguy wrote:I found that I could make any vehicle run by itself, w/o a pilot by adding this line in the [Properties] of a vehicle:
Give it a spawn point (and a team) and it'll get up and start running on its own.Code: Select all
Pilottype = "self"
I'd love to see somebody create a vehicle army battle with it.


I mean going to the class selection screen and having, say, a Vulture Droid as a spawn option, along with Droid Pilot and Droid Marine. It would probably require significant odf modifications, at least.[RDH]Zerted wrote:What do you mean by spawnable class? You can force a unit into a vehicle as soon as the unit spawns...




