Removing Cloth

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Crazy_Ewok
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Removing Cloth

Post by Crazy_Ewok »

After a few tries I was able to add the Cloaked Anakin cape to my hero using Repsharpshooter's tutorial. Unfortunately, it looks like this. I saw in Caleb's Dantooine that one unit had the Anakin hood but no cape. I would like to know how he did that and if I would be able to do that to this.
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Teancum
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Re: Removing Cloth

Post by Teancum »

Just don't specify the cloth in the odfs and it should disappear.
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Re: Removing Cloth

Post by The_Emperor »

Actually, that hood is attached to the cape, so removing the odf line removes the hood too. That's the problem, and I wouldn't know how to fix that other than making a new model or addon msh...

The model you mention in Calebs map is actually the Emperor model without his skirt, not a unit with Anakins hood.
Crazy_Ewok
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Re: Removing Cloth

Post by Crazy_Ewok »

Thanks for the help. Since removing the cloak removes the hood, can anyone tell me how to have two addon meshes on the same unit. One for a hood I have and one for a BF 1 cape. All of the Battlefront II ones are incompatible with the ventress mesh.

If I need to make a new topic in order to ask this question please tell me.
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Re: Removing Cloth

Post by The_Emperor »

This topic's fine.

Is dooku's cape incompatible too?
Crazy_Ewok
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Re: Removing Cloth

Post by Crazy_Ewok »

Here is a picture of what Dooku's cape looks like. Sorry for the green. The hood is the addon I was talking about.
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AceMastermind
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Re: Removing Cloth

Post by AceMastermind »

Run the BF2_modtools.exe and press the ~ key and type:
render_cloth_connections
and press "enter", then you'll see why the cloth is reacting the way it is.
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Re: Removing Cloth

Post by RepSharpshooter »

The problem is you need to copy collision meshes called for by the cloth. The names are these are in the COLL chunk. Copy them as you would copy the cloth modl chunk. Same thing.
Crazy_Ewok
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Re: Removing Cloth

Post by Crazy_Ewok »

:runaway: Repsharpshooter Thank you so much it works now. :runaway:
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