T-34 ingame help

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fai222
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T-34 ingame help

Post by fai222 »

Hello there. Im trying to get my T-34 tank ingame. I try but i dont seem to get it to work. I found two errors in my log that got the T-34 in it. My map dont ctd. I have always had problems with getting vehicles that isnt in the assets ingame.

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk t-34 in C:\Programfiler\LucasArts\Star Wars Battlefront II\GameData\AddOn\AAA\Data\_lvl_pc\SIDE\imp.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk t-34 in data\_lvl_pc\SIDE\all.lvl
Ill also post my T-34s odf just in case it can help to find the problem.
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "hover"
GeometryName = "t34.msh"

[Properties]

FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 20
//ForceMode = "2"

Label = "hover"
MapTexture = "HUD_rep_fightertank_icon"
MapScale = "1.6"

ExplosionName = "imp_walk_atat_exp"
ExplosionOffset = "0.0 12.46 0.0"


GeometryName = "t34"

\\DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "imp_sfx_atat_explosion"
DeathAnimationExplosionTime = "1.5"

FinalExplosion = "imp_walk_atat_finalexp"
FinalExplosionOffset = "1.97 0.0 11.43"

FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"

MaxHealth = "10000.0"

Acceleraton = "1.0"
MaxSpeed = "1.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "0.4"

PCMaxYawSpeed = 1.0
PCMaxTurnSpeed = 1.0
PCPitchRate = .6

PitchRate = 0
PitchFilter = 0
TurnRate = 0
TurnFilter = 0

StoppedTurnSpeed = "0.05"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.35"

EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"

AimerNodeName = "gun_body"

PitchLimits = "-35 15"
YawLimits = "-35 35"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"

WEAPONSECTION = "1"
WeaponName = "cis_weap_hover_stap_cannon"
WeaponAmmo = "0"

EyePointOffset = "0.0 3.0 0.0"
TrackCenter = "0.0 3.0 0.0"
TrackOffset = "0.0 0.0 5.0"
TiltValue = "5.0"

PitchLimits = "-15.0 15.0"
YawLimits = "-15.0 15.0"

AimerNodeName = "hp_fire2"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"

FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
//FirstPerson = "cis\cissccam;cis_1st_cockpit_securitycam"
TurretNodeName = "Gun_Body"
PitchLimits = "-40.0 20.0"
YawLimits = "-180.0 180.0"
PitchTurnFactor = "0"
PCPitchRate = "15"
TurnRate = "1.8"
TurnFilter = "10"
PitchRate = "0.5"
PitchFilter = "10"
PitchDamp = "10"
BarrelNodeName = "barrel_body"
BarrelRecoil = "1.50"
FirePointName = "hp_fire1"
EyePointOffset = "0.0 2.0 -1.75"
TrackCenter = "0.0 1.0 -2.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "10"

TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
WeaponName = "cis_weap_hover_aat_launcher"
WeaponAmmo = "0"

DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"

TerrainCollision = "p_front_left"
TerrainCollision = "p_back_right"
TerrainCollision = "p_front_right"
TerrainCollision = "p_back_left"

BuildingCollision = "p_front_left"
BuildingCollision = "p_front_right"
BuildingCollision = "p_back_left"
BuildingCollision = "p_back_right"
BuildingCollision = "p_main_building"
BuildingCollision = "p_head_building"

TargetableCollision = "p_front_left_thigh"
TargetableCollision = "p_front_left_shin"
TargetableCollision = "p_front_right_thigh"
TargetableCollision = "p_front_right_shin"
TargetableCollision = "p_back_left_thigh"
TargetableCollision = "p_back_left_shin"
TargetableCollision = "p_back_right_thigh"
TargetableCollision = "p_back_right_shin"

TowCableCollision = "p_front_left_thigh 0.36 0.0 1.06"
SmashParkedFlyers = "1"
TowCableCollision = "p_front_left_shin 0.36 0.0 1.06"
TowCableCollision = "p_front_left 0.5 0.0 1.1"

TowCableCollision = "p_front_right_thigh -0.36 0.0 1.06"
TowCableCollision = "p_front_right_shin -0.36 0.0 1.06"
TowCableCollision = "p_front_right -0.5 0.0 1.1"

TowCableCollision = "p_back_right_thigh -0.36 0.0 -1.06"
TowCableCollision = "p_back_right_shin -0.36 0.0 -1.06"
TowCableCollision = "p_back_right -0.5 0.0 -1.1"

TowCableCollision = "p_back_left_thigh 0.36 0.0 -1.06"
TowCableCollision = "p_back_left_shin 0.36 0.0 -1.06"
TowCableCollision = "p_back_left 0.5 0.0 -1.1"

VehicleCollision ="p_front_left_vehicle"
VehicleCollision ="p_front_right_vehicle"
VehicleCollision ="p_back_left_vehicle"
VehicleCollision ="p_back_right_vehicle"
VehicleCollision ="p_main_vehicle"
VehicleCollision ="p_head_vehicle"

OrdnanceCollision = "p_main_soldier1"
OrdnanceCollision = "p_main_soldier2"
OrdnanceCollision = "p_main_soldier3"
OrdnanceCollision = "p_main_soldier4"
OrdnanceCollision = "p_main_soldier5"
OrdnanceCollision = "p_neck_soldier"
OrdnanceCollision = "p_head_soldier"
OrdnanceCollision = "p_front_left_thigh"
OrdnanceCollision = "p_front_left_shin"
OrdnanceCollision = "p_front_left"
OrdnanceCollision = "p_front_right_thigh"
OrdnanceCollision = "p_front_right_shin"
OrdnanceCollision = "p_front_right"
OrdnanceCollision = "p_back_left_thigh"
OrdnanceCollision = "p_back_left_shin"
OrdnanceCollision = "p_back_left"
OrdnanceCollision = "p_back_right_thigh"
OrdnanceCollision = "p_back_right_shin"
OrdnanceCollision = "p_back_right"

SoldierCollision = "p_main_soldier1"
SoldierCollision = "p_main_soldier2"
SoldierCollision = "p_main_soldier3"
SoldierCollision = "p_main_soldier4"
SoldierCollision = "p_main_soldier5"
SoldierCollision = "p_neck_soldier"
SoldierCollision = "p_head_soldier"
SoldierCollision = "p_front_left_thigh"
SoldierCollision = "p_front_left_shin"
SoldierCollision = "p_front_left"
SoldierCollision = "p_front_right_thigh"
SoldierCollision = "p_front_right_shin"
SoldierCollision = "p_front_right"
SoldierCollision = "p_back_left_thigh"
SoldierCollision = "p_back_left_shin"
SoldierCollision = "p_back_left"
SoldierCollision = "p_back_right_thigh"
SoldierCollision = "p_back_right_shin"
SoldierCollision = "p_back_right"

DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_5"

DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_4"

DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_3"

DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"

DamageStartPercent = 15.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atat_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.1 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.05
ChunkSpeed = "0.0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_1"


CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atat_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "16.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"


CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atat_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"


CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atat_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.4 0.2 1.0"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"


CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "imp_walk_atat_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "3.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"


CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "imp_walk_atat_chunk6"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.5 1.0 1.25"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

VOUnitType = 50
StompDetectionType = "1"
//HydraulicLowerHeight = "0.5"
HurtSound = ""
DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
EngineSound = "atst_engine_parameterized"
TurnOnSound = ""
TurnOnTime = "1.0"
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = "1.0"[/code]
FragMe!
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Re: T-34 ingame help

Post by FragMe! »

Did you add it to the sides .req as well as creating it's own req file? And made the dc: call for the side and put in it in the unit list in the lua?


Also just looking at your ODF you probably want to delete all the ATAT related things that don't pertain to your model, like all the collision and chunk thing in the second half of the odf.
User avatar
fai222
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Wed Jul 30, 2008 2:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Norway, Xfire: Fai222

Re: T-34 ingame help

Post by fai222 »

hmm... i havent made the t-34s .req. that must be the problem. Ill do that and also delete the ATAT lines in the odf.

EDIT: It still dont work. Here is a pic of my explorer tree in xsi.
Hidden/Spoiler:
Image
EDIT AGAIN: this is the part in my lua were i have put the t-34. i dont need a custom side, right? and yes i have put all the t-34 files in the imp side msh/odf folder and the req in the req folder.
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