But ingame i can't charge it up.
here are my odfs:
all_weap_inf_rocketlauncher
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_rocket_launcher"
GeometryName = "com_weap_rokit2.msh"
[Properties]
GeometryName = "com_weap_rokit2"
HighResGeometry = "com_weap_rokit2"
OrdnanceName = "all_weap_inf_rocket_launcher_ord"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_rocket_launcher_fire"
FireLoopSound = ""
ChargeSound = "all_weap_inf_rocket_launcher_tracking"
ChargeSoundPitch = "0.6"
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "92 136 250 100"
FlashLength = "0.1"
FlashLightColor = "92 136 250 100"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
NextCharge = 0.95
ShotsPerSalvo = 1
ShotPatternCount = 1
OrdnanceName = "all_weap_inf_rocket_launcher_ord_high"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
KickSpread = "0.7"
SpreadRecover = "2.0"
KickStrength = "1.0"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.15"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.0"
ClassParent = "com_weap_inf_rocket_launcher"
GeometryName = "com_weap_rokit2.msh"
[Properties]
GeometryName = "com_weap_rokit2"
HighResGeometry = "com_weap_rokit2"
OrdnanceName = "all_weap_inf_rocket_launcher_ord"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_rocket_launcher_fire"
FireLoopSound = ""
ChargeSound = "all_weap_inf_rocket_launcher_tracking"
ChargeSoundPitch = "0.6"
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "92 136 250 100"
FlashLength = "0.1"
FlashLightColor = "92 136 250 100"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
NextCharge = 0.95
ShotsPerSalvo = 1
ShotPatternCount = 1
OrdnanceName = "all_weap_inf_rocket_launcher_ord_high"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
KickSpread = "0.7"
SpreadRecover = "2.0"
KickStrength = "1.0"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.15"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "2.0"
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_rocket_launcher_ord"
[Properties]
GeometryName = ""
TrailEffect = "com_sfx_weap_rock"
LightColor = "38 0 255 255"
LightRadius = "5.0"
ExplosionName = "all_weap_inf_rocket_launcher_exp"
LifeSpan = "5.0"
MinSpeed = "100.0"
Acceleration = "300.0"
Velocity = "300.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "2.0"
WaverRate = "0.5" //how often it starts wavering
WaverTurn = ".2"
MaxDamage = "5000.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "8000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
SmolderEffectTimer = 2.0
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_r_thigh"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_l_calf"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
ClassParent = "com_weap_inf_rocket_launcher_ord"
[Properties]
GeometryName = ""
TrailEffect = "com_sfx_weap_rock"
LightColor = "38 0 255 255"
LightRadius = "5.0"
ExplosionName = "all_weap_inf_rocket_launcher_exp"
LifeSpan = "5.0"
MinSpeed = "100.0"
Acceleration = "300.0"
Velocity = "300.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "2.0"
WaverRate = "0.5" //how often it starts wavering
WaverTurn = ".2"
MaxDamage = "5000.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "8000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
SmolderEffectTimer = 2.0
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_r_thigh"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_l_calf"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_rocket_launcher_ord"
[Properties]
GeometryName = ""
TrailEffect = "com_sfx_weap_rock"
LightColor = "38 0 255 255"
LightRadius = "5.0"
ExplosionName = "all_weap_inf_rocket_launcher_high_exp"
LifeSpan = "7.0"
MinSpeed = "300.0"
Acceleration = "300.0"
Velocity = "450.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "2.0"
WaverRate = "0.0"
WaverTurn = "0.0"
MaxDamage = "20000.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "30000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
SmolderEffectTimer = 2.0
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_r_thigh"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_l_calf"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
ClassParent = "com_weap_inf_rocket_launcher_ord"
[Properties]
GeometryName = ""
TrailEffect = "com_sfx_weap_rock"
LightColor = "38 0 255 255"
LightRadius = "5.0"
ExplosionName = "all_weap_inf_rocket_launcher_high_exp"
LifeSpan = "7.0"
MinSpeed = "300.0"
Acceleration = "300.0"
Velocity = "450.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "2.0"
WaverRate = "0.0"
WaverTurn = "0.0"
MaxDamage = "20000.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.5" //How long in seconds the damage change lasts.
DamageFinalDamage = "30000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
SmolderEffectTimer = 2.0
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_r_thigh"
SmolderEffect = "com_sfx_inf_damage_electricity"
SmolderBone = "bone_l_calf"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on




