W.I.P - Magna Guard Staff

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Penguin
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W.I.P - Magna Guard Staff

Post by Penguin »

Okay, this is the very first model i have ever made with any kind of modeling program, so i am sure i have alot of things done wrong, but this is the model for the magna guard staff i have made so far.

-snip-

what do you think?
^Destroyer^

RE: W.I.P - Magna Guard Staff

Post by ^Destroyer^ »

Looks quite good! Here a pic to show u how it completely looks: http://www.cinematicwallpaper.com/wallp ... aguard.htm

^Destroyer^
Penguin
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

awsome, thanks for the picture, not i can get the texture more accurate
Penguin
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

lol, the one i posted befor i shell name "Fat Staff #1"

heres a better version

-snip-
Chris165
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RE: W.I.P - Magna Guard Staff

Post by Chris165 »

are you going to make a hero of it, or an unit?

Edit
ah what about this picture of the electrostaff:
just go to navigation, weapons, droid weapons, grievous electrostaff, you can see the whole thing there
http://www.lucasarts.com/games/swrepubl ... o/hud.html
Penguin
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

i'm using my Star Wars Revenge Of The SIth: The Visual Dictonary, it has 2 pages with magna guards and staffs on them
Lord-Bandu

RE: W.I.P - Magna Guard Staff

Post by Lord-Bandu »

Looks good .

I made the same staff a while ago but after much testing it now seems its impossible to put an electical effect on the ends :( .
Penguin
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

i can make SFX files
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

Ive started to texture it
-snip-

How do you add hard points or what ever you need for where the effects will be on it?
Lord-Bandu

RE: W.I.P - Magna Guard Staff

Post by Lord-Bandu »

create a 'null' .
Penguin
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

okay, i created two nulls and put them near each end of the staff.

is there anything else i have to do? right now all i've done is made a few objects to create the staff and added two nulls near the ends.
-snip-
Lord-Bandu

RE: W.I.P - Magna Guard Staff

Post by Lord-Bandu »

name them ' hp_effect_1 ' and 'hp_effect_2 ' . you can call them whatever you want ...aslong as you call them in the odf with the same name.


you'l want to add a 'hp_active ' where you want the magna to hold it and call it in the odf.

Dont forget your lowrez model aswell.
Tuskenjedi

RE: W.I.P - Magna Guard Staff

Post by Tuskenjedi »

wow, it looks awesome, but wasn't the end purple not clear, or am I very very mistaken :shock:
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

:p lowrez should be easy to make. thx Lord Bandu
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

okay, i've named all the nulls on the high rez and low rez model. is there anytihng else i must do before i send the models to some one to convert to .msh?

((also what files would i need to send. i have a few tgas for the handle, pole, and stuff like that, i also have two .exp files for the lowrez and highrez models))
Lord-Bandu

RE: W.I.P - Magna Guard Staff

Post by Lord-Bandu »

I think youl need to send as dotXSI along with your tga's.
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

ok

EDIT: who wants to export my models for me?
Lord-Bandu

RE: W.I.P - Magna Guard Staff

Post by Lord-Bandu »

I would , but I cant remember how to get the textures onto a model thats been exported from modtools into full XSI. Iv done it before but it was a while ago and iv forgotten.

If I figure it out I'l give you a shout.
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RE: W.I.P - Magna Guard Staff

Post by Penguin »

Ok, thanks.
Postulio

RE: W.I.P - Magna Guard Staff

Post by Postulio »

wow, it looks awesome, but wasn't the end purple not clear, or am I very very mistaken
the electrical effects were purple.
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