Revised Maps Released Thread

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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AQT
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Revised Maps Released Thread

Post by AQT »

Kashyyyk: Forest v4.0
Readme:
Hidden/Spoiler:
[quote]STAR WARS BATTLEFRONT II MOD MAP

Kashyyyk: Forest - Version 4.0

Map made by DarthDaddy, published by AQT

----------------------------------------

List of changes since version 3.0:

New map description in three languages (English, German, and Spanish).
All vehicles now have sound.
Teams are now set up the way Pandemic had intended.
Custom loadscreen added.
Fixed satellite shots added.
KotOR era added.
CW, GCW, and KotOR Uber mode added.
Various changes in unit choice.

----------------------------------------

Bugs:
None that I can think of.

----------------------------------------

Installation:
Extract the "KF1" folder from the "KF1_v4.0" zip file into your "Star Wars Battlefront II\GameData\addon" folder.

NOTE:
This map requires the SWBFI Conversion Pack 2.0 and the Unofficial 1.3 Patch revison 117 in order for it to work properly!

----------------------------------------

Contents of the map:

This map is playable on CW, GCW, and KotOR era. Each era has two modes: Conquest and Uber.
Conquest mode is standard with 32 units on each side at once on the battlefield.
Uber mode plays just like Conquest but now there are 150 units on each side at once with reinforcements set at 600 each.
Only stock and Conversion Pack sides were used.

----------------------------------------

Credits:

DarthDaddy - Map
Pandemic - The mod tools
Maveritchell - The Conversion Pack and sides, KotOR sides and tutorial, LUA help
Teancum - The Conversion Pack and sides
Rends - "How to add missing shipped sounds" tutorial
[RDH]Zerted - The Unofficial 1.3 Patch, "Custom Loading Screens: How To" video
NullCommando - "Enabling Uber mode" tutorial
theITfactor - "How to set opening satellite shots" tutorial

----------------------------------------

Overall, fixing up and putting this map together was a great learning experience for me. Big thanks to all who had helped.
Have fun!

- AQT
(http://www.gametoast.com/forums)

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.[/quote]
Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
DOWNLOAD LINK -> http://files.filefront.com/KF1+v40zip/; ... einfo.html

Mustafar: Lava Fields v1.2
Readme:
Hidden/Spoiler:
[quote]STAR WARS BATTLEFRONT II MOD MAP

Mustafar: Lava Fields (Originally Un Hareth: Lava Fields) - Version 1.2

Map made by Sawyerdk9, published by AQT

----------------------------------------

List of changes since version 1.1:

Localization in three languages (English, German, and Spanish).
Custom loadscreen added.
New satellite shots added.
KotOR era added.
Uber mode added.
Various changes in unit choice.

----------------------------------------

Known Bugs:
Occasionally, weapon effects, ordnances, and explosions will disappear for a short amount of time.
The Alliance AAC-1 Tanks' primary laser cannons are missing sound

----------------------------------------

Installation:
Extract the "MLF" folder from the "MFL_v1.2" zip file into your "Star Wars Battlefront II\GameData\addon" folder.

NOTE:
This map requires the SWBFI Conversion Pack 2.0 and the Unofficial 1.3 Patch revison 117 in order for it to work properly!

----------------------------------------

Contents of the map:

This map is playable on CW, GCW, and KotOR era.
The game modes are Conquest, Uber, and Hero Assault. Only CW era will not have Hero Assault.
Conquest mode is standard with 32 units on each side at once on the battlefield.
Uber mode plays just like Conquest but now there are 150 units on each side at once with reinforcements set at 600 each.
Hero Assault is standard with stock and Conversion Pack heroes and villans.
Only stock and Conversion Pack sides were used overall.

----------------------------------------

Credits:

Sawyerdk9 - Map
Pandemic - The mod tools
Maveritchell - The Conversion Pack and sides, KotOR sides and tutorial, LUA help
Teancum - The Conversion Pack and sides
Rends - "How to add missing shipped sounds" tutorial
[RDH]Zerted - The Unofficial 1.3 Patch, "Custom Loading Screens: How To" video

----------------------------------------

Have fun!

- AQT
(www.gametoast.com/forums)

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.[/quote]
Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
DOWNLOAD LINK -> http://files.filefront.com/MLF+v12zip/; ... einfo.html

Enjoy.
Last edited by AQT on Wed Nov 26, 2008 5:04 pm, edited 1 time in total.
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Re: Kashyyyk: Forest v4.0

Post by Silas »

looks pretty nifty. I'd give it a download if my computer wasnt being really slow right now
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Re: Kashyyyk: Forest v4.0

Post by Super_Clone »

Darth daddy is not dead?!?!?!
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Re: Kashyyyk: Forest v4.0

Post by lesovikk1 »

:funny2: I have just removed your first kashyyk forest from my addon folder.

ok i like the look of the map and if i had room in my new addon folder i would of got this map
but i like it from the screenes and because of the kotor era that you have included also the new skins i see from the screens so nice :) :clone:
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Re: Kashyyyk: Forest v4.0

Post by Commander_Fett »

Looks nice, I'll download.
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Re: Kashyyyk: Forest v4.0

Post by Nova Hawk »

Is this going to be compatible with the Conversion Pack? 'Cause I see the KotOR era in there.

Looks nice, BTW.
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Re: Kashyyyk: Forest v4.0

Post by Fluffy_the_ic »

@Nova: ...What? Of course it's compatible! It has to be, as otherwise you can't get the KotOR era without it.
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Re: Kashyyyk: Forest v4.0

Post by Delta-1035 »

interesting... dlling now :thumbs:
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Re: Kashyyyk: Forest v4.0

Post by Nova Hawk »

Fluffy_the_ic wrote:@Nova: ...What? Of course it's compatible! It has to be, as otherwise you can't get the KotOR era without it.
So I can play as the Republic Commando and Clone Commander??
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Re: Kashyyyk: Forest v4.0

Post by Fluffy_the_ic »

Ohhhh.... I thought you meant "Does it work when you have the Convo Pack installed?" But you meant, "Does it use convo pack sides?" Ok, nvm. Ask AQT. I dunno, my BFII no worky.
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Re: Kashyyyk: Forest v4.0

Post by (RAPTOR)BENSTWO{SGT} »

I have the 3.0 of this. It was pretty fun. I'll try this then. :P
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Re: Revised Maps Released Thread

Post by AQT »

Thanks guys.
Nova Hawk wrote:
Fluffy_the_ic wrote:@Nova: ...What? Of course it's compatible! It has to be, as otherwise you can't get the KotOR era without it.
So I can play as the Republic Commando and Clone Commander??
This map is actually dependent on the Conversion Pack (check out the readme). It uses the pack's 41st Legion (first six units only) and Mav's original KotOR sides.

EDIT:
Mustafar: Lava Fields added.
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Re: Revised Maps Released Thread

Post by Nova Hawk »

Very nice. You don't see many Mustafar maps... I would have to say Tatooine or Geonosis are the dominate planets here.
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