In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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501st_commander
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by 501st_commander » Sun Apr 26, 2009 12:00 pm
The sound doesn’t work even if I tell it to munge sound. Can you help me get it in game?
The big one is...
I am putting Hoth tunnels in my map and they show up till this one point,
Is there a way to fix this?
Fiodis
Master of the Force
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Projects :: Rannoch + Tientia + Tools Programming
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by Fiodis » Sun Apr 26, 2009 12:06 pm
...Add more tunnels in ZE?
501st_commander
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by 501st_commander » Sun Apr 26, 2009 12:13 pm
yes.
I made the tunnels to the point of disappearing. munged. Worked. Added more tunnels. munged. the tunnels i added don’t show up.
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Apr 26, 2009 12:21 pm
maybe they are outside the map..
501st_commander
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by 501st_commander » Sun Apr 26, 2009 12:25 pm
...but i made some other changes to the map in ze and they aren’t changed at all in game...
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
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by Fiodis » Sun Apr 26, 2009 12:31 pm
There you have your problem's cause. What changes did you make?
501st_commander
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by 501st_commander » Sun Apr 26, 2009 12:34 pm
1) Added tunnels
2) Made the ammo/health droid sit on the ground instead of floating
thats all i can think of now..
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
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by Fiodis » Sun Apr 26, 2009 12:43 pm
Are there any other things? You should never make too many changes in one munge, in case something like this happens and you forget what you did.
What's your error log look like?
501st_commander
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by 501st_commander » Sun Apr 26, 2009 1:09 pm
No more i can think of now.
Error log:
da_great_ghost
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by da_great_ghost » Sun Apr 26, 2009 1:17 pm
Did you try a clean? Hit the clean button next to munge in visualmunge. Maybe try a manual clean if that doesn't work(The tut is stickied in this section of the forums). About the sound I have no clue.
501st_commander
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by 501st_commander » Sun Apr 26, 2009 4:12 pm
The oddest thing just happened...
I moved the world files to my other pc (the one that ZE don’t work on) and munged the map on that one. The changes I made are there.
So that one is solved
for now
But the sound still don’t work
501st_commander
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by 501st_commander » Sun Apr 26, 2009 5:09 pm
AQT wrote: 501st_commander wrote: But the sound still don’t work
Please elaborate.
preshiped sound
AQT
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by AQT » Sun Apr 26, 2009 5:16 pm
Based on your screenshots and your error log particularly this error,
Code: Select all
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open sound\hot1.lvl;hot1gcw
you're trying to use GCW sound for a CW era map, that's why you can hear any sound.
AQT
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by AQT » Sun Apr 26, 2009 5:22 pm
Second choice because the first one does not exist.
501st_commander
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by 501st_commander » Sun Apr 26, 2009 5:27 pm
Changed it now i get this,
Code: Select all
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_CWH\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_CWH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_CWH\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_CWH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_CWH\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_CWH\Sound\shell\shell.sfx
AQT
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by AQT » Sun Apr 26, 2009 5:32 pm
Why are munging sound? You only need to munge sound if you plan to make custom sound .lvls. Since you are using a shipped sound .lvl you just need to have only Common checked. Test your map out in-game; there should be sound now.
501st_commander
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by 501st_commander » Sun Apr 26, 2009 5:38 pm
AQT wrote: You only need to munge sound if you plan to make custom sound .lvls.
*bangs head on table*
But the sound still dont work
AQT
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Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
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by AQT » Sun Apr 26, 2009 5:42 pm
Post your .lua, perhaps?