WIP DEV's Side Mod 1.1

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

WIP DEV's Side Mod 1.1

Post by Deviss »

well this is my previous version, i am working on the next version so i would like know suggestions and questions , for now i put geonosis and utapau map.

SCREENSHOTS (Geonosis)
AT-TE with blue laser (same than the clone wars) also i'll put real sounds :wink:
Image

Comments? suggestion?? questions?? :D
Last edited by Deviss on Sat Jun 06, 2009 6:16 pm, edited 3 times in total.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: WIP DEV's Side Mod 1.1

Post by Xavious »

Yikes. That ground texture looks way too bright, especially off in the distance. Also, you posted the same screenshot twice.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

Xavious wrote:Yikes. That ground texture looks way too bright, especially off in the distance. Also, you posted the same screenshot twice.
yes i don't understand, because in the campaign the terrain look more yellow lol, and yes i repaired the twice screen thanks :)
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: WIP DEV's Side Mod 1.1

Post by Nihillo »

I don't see any screenshots.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

Nihillo wrote:I don't see any screenshots.
and now??
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: WIP DEV's Side Mod 1.1

Post by Nihillo »

Better.

I will definetely be watching this one.

Good luck Dev. :)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

Nihillo wrote:Better.

I will definetely be watching this one.

Good luck Dev. :)
Many thanks man :wink:
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: WIP DEV's Side Mod 1.1

Post by Darth_Spiderpig »

I thimk Geonosis looks good in the picture, like the blue lasers, but what do you mean with "real" sounds?
Streight from the movies?



@Nihillo:My words :thumbs:

Off-Topic: like your new avatar, Nihillo :D
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: WIP DEV's Side Mod 1.1

Post by B.I.G_Cookie »

Is this the shipped Geonosis map? Looks like a new on :P
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

Darth_Spiderpig wrote:I thimk Geonosis looks good in the picture, like the blue lasers, but what do you mean with "real" sounds?
Streight from the movies?



@Nihillo:My words :thumbs:

Off-Topic: like your new avatar, Nihillo :D
i 'll put sounds from the clone wars, because the AT-TE original sounds don't be real understand?? :)
B.I.G_Cookie wrote:Is this the shipped Geonosis map? Looks like a new on :P
i am thinking in to make a custom geonosis good idea :wink:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: WIP DEV's Side Mod 1.1

Post by Fiodis »

I hope you realize that if you decide to start making new maps for it it might drop below 50% complete.

But it looks ok so far, from the single pic you have there.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

UPDATED (more screenies)added LAAT/I
Image
Image
Image
Image
Image
Image
Image

comments? :D

anyone know how add the laat for drop atte??
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: WIP DEV's Side Mod 1.1

Post by 501st_commander »

:eek: all i can say is what a mod.
And it looks Awesome!
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

501st_commander wrote::eek: all i can say is what a mod.
And it looks Awesome!
Many thanks man :wink: , this is my first time doing/modifying maps, all is thanks to LeonHart_501 he help me to all i know in zeroeditor :D
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: WIP DEV's Side Mod 1.1

Post by B.I.G_Cookie »

looks very good for now ;)
i like the rex.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

B.I.G_Cookie wrote:looks very good for now ;)
i like the rex.
thanks cook :wink:
more screenies anyone know how make more little/big a map?? thanks
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
comments?? :)
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: WIP DEV's Side Mod 1.1

Post by 501st_commander »

DEVISS-REX wrote:
Hidden/Spoiler:
Image
That sitting guy legs are in the gunship..
Anyway looks good :thumbs:
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: WIP DEV's Side Mod 1.1

Post by B.I.G_Cookie »

DEVISS-REX wrote: anyone know how make more little/big a map??
what do you mean?
the size of the map in ZE
or the size of the playble map ingame?

if you need some help just pm me or send me a message via msn ;)

nice new pics btw :)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: WIP DEV's Side Mod 1.1

Post by Deviss »

501st_commander wrote:
DEVISS-REX wrote:
Hidden/Spoiler:
Image
That sitting guy legs are in the gunship..
Anyway looks good :thumbs:
lol i don't know because appear sitting xD
B.I.G_Cookie wrote:
DEVISS-REX wrote: anyone know how make more little/big a map??
what do you mean?
the size of the map in ZE
or the size of the playble map ingame?

if you need some help just pm me or send me a message via msn ;)

nice new pics btw :)
yes for example the hoth map is nice but very big , the geonosis is perfect in size so i will make a map using the default ABC map but this is very little xD
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: WIP DEV's Side Mod 1.1

Post by B.I.G_Cookie »

so you want the geonosis map more bigger than the shipped geonosis map, right?
Post Reply