Random crashes

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Fiodis
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Random crashes

Post by Fiodis »

I made a new map and edited it, and it crashes, but not immediately. It crashes after random periods of time.

What is more, there are no Severity: 3 errors, nor are there any mungeLog errors (or warnings).

Anyone experience something similar to this?
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Re: Random crashes

Post by Master_Ben »

Wow I'm having a crash with no severity 2 errors, too. :sick: What's your mungelog?
Xavious
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Re: Random crashes

Post by Xavious »

Do you have water in your map? Having too much water can cause a problem similar to the one you're describing.
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Fiodis
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Re: Random crashes

Post by Fiodis »

As above, blank mungeLog.

Water? Water?!

My map is nothing BUT water, it relies on it!

It's Kazzaraa: Naval Engagement. If you want to see what I'm talking about it's in the released map/mods forum.

I suppose that's why I'v never seen anything like it before. Still, I'll try to be the one to get it working.
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Re: Random crashes

Post by Xavious »

There's no way around it. Too much water will crash the game.
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Re: Random crashes

Post by Master_Ben »

You could make a water prop or something.
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RED51
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Re: Random crashes

Post by RED51 »

Use Kamino water, since Kamino is surrounded by water, but there was a map that used it, and it had a few problems, like sinking tanks, flipping tanks, basicly pretty much anything when the tanks got on the water.
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Fiodis
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A few water issues

Post by Fiodis »

I'll jsut get rid of some of it by adding islands or something.


EDIT
First off, this thread exists because I didn't want to double post.

Anyway, in a previous thread of mine I explained that my latest map was crashing randomly for no apparent reason, and the cause was identified as too much water. Well, I can't very well just remove the water, because the map's entire concept is based on water. So, I have to lessen it a bit.

Herein lies my question:
The water is, at this moment, roughly 26 meters deep. It only needs to be just deep enough to drown a person. The average unit is, what, 2 meters tall? So, if I reduce the depth of the water to 3 meters, but kept the amount seen on the surface the same, would it register as "less"?

Topics merged, it's best to keep it all together -Staff


Thank you, staff.
Last edited by Fiodis on Thu Dec 11, 2008 10:55 pm, edited 1 time in total.
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Re: A few water issues

Post by Xavious »

Nope. You're going to have to reduce the area of your map covered by water to get rid of the crashing problem.
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Fiodis
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Re: A few water issues

Post by Fiodis »

Add islands and the like? I was really hoping I'd avoid that....ah well. Thanks.
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