On it.Unlucky13 wrote:Could someone get my sword model ingame? I have been working on it for hours and it has not worked. It needs to be scaled, this I can do, but some textures are messed up. I would be very greatful if someone could convert this or tell me what I am doing wrong. Yes I don't have any hardpoints my previous ones didn't work.
Link
http://www.gamefront.com/files/20667003/Sword.zip
Thanks
All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
-
CalvaryCptMike
- Captain

- Posts: 476
- Joined: Sat Feb 19, 2011 3:10 pm
- Projects :: Nothing--absolutely nothing
- Location: Freed by alien robots, now living on Mars
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Could someone please use the pandemic exporter to export a static mesh for me? PM me if you can.
Also is 17,000 polys too many? it's only a test and I didn't want to have to go to the trouble of splitting the model into different pieces yet. If that's ridiculously high then I'll just do it though. I know that the docs say 3,000 polys is the max but I've gone over that without problems before.
Also is 17,000 polys too many? it's only a test and I didn't want to have to go to the trouble of splitting the model into different pieces yet. If that's ridiculously high then I'll just do it though. I know that the docs say 3,000 polys is the max but I've gone over that without problems before.
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
I'm not too sure what Is wrong with your Sword Unlucky13.
I got It Ingame, but the textures look wrong..
Anyone know what the problem Is here?
I got It Ingame, but the textures look wrong..
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: All-Purpose Request Thread (Mk. IV)
I think that's the way the game's lighting is affecting it, but I'm not sure.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
I don't think that Is It. Did you see the Msh viewer photo? It Is different than the XSI picture..
-
Bob
- Brigadier General

- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: All-Purpose Request Thread (Mk. IV)
Maybe the .tga is saved with RLE compression.
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: All-Purpose Request Thread (Mk. IV)
Cerfon Rournes: My Blender models appear differently in Blender than they do in the MSH viewer, and both of those are slightly different from the in-game look. 
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: All-Purpose Request Thread (Mk. IV)
I had the same texture problems.Cerfon Rournes wrote:I'm not too sure what Is wrong with your Sword Unlucky13.
I got It Ingame, but the textures look wrong..Hidden/Spoiler:Hidden/Spoiler:Anyone know what the problem Is here?Hidden/Spoiler:
I know that at least the stone texture is ok because I got a prop version of the stone ingame.Bob wrote:Maybe the .tga is saved with RLE compression.
I can probably just make another model. Since it doesn't work for other people besides me I could probably make the model and the textures again. Its not like this took me weeks to make.
-
ARCTroopaNate
- Jedi

- Posts: 1161
- Joined: Mon Mar 21, 2011 8:12 pm
- Projects :: Star Wars Battlefront - Tides of War
- xbox live or psn: I have ps4
- Location: STALKER!
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
I have seen and heard about Mon Calamari models but have any been released. There was one in Dark Times (which wasn't released) and I think there was one converted JKA model. If anyone could help me find a Mon Cal model I'd greatly appreciate it.
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
@cerfon: send it to me i will check over it 
EDIT: ok, i exported it, and this is the result:
took me two minutes;
i guess the crosswalk export options are wrong, if you use this.
what xsi did you use?
EDIT: ok, i exported it, and this is the result:
Hidden/Spoiler:
i guess the crosswalk export options are wrong, if you use this.
what xsi did you use?
Last edited by naru1305 on Sun Aug 14, 2011 8:52 pm, edited 3 times in total.
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: All-Purpose Request Thread (Mk. IV)
http://www.gamefront.com/files/20667003/Sword.zip
The original one(not the one he got ingame).
EDIT: Xsi modtool 7.5
The original one(not the one he got ingame).
EDIT: Xsi modtool 7.5
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Not to go too offtopic on this, but..
@Naru: The blade on your "fixed" version looks good, but the pommel's texture (The blue part) Is still bad... Strange..
Yours...
My shot from XSI
I checked my export options, and everything seems fine. I have no clue what the problem Is. I use ModTool 7.5
@Naru: The blade on your "fixed" version looks good, but the pommel's texture (The blue part) Is still bad... Strange..
Yours...
Hidden/Spoiler:
Hidden/Spoiler:
- naru1305
- Major General

- Posts: 657
- Joined: Fri Jan 07, 2011 4:57 pm
- Location: Germany
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
i will bring it later in xsi 5.11, and export with the pandemicexporter to check. i think there are strange uv´s, caused by crosswalk, it makes sometime really stupid materials
-
CalvaryCptMike
- Captain

- Posts: 476
- Joined: Sat Feb 19, 2011 3:10 pm
- Projects :: Nothing--absolutely nothing
- Location: Freed by alien robots, now living on Mars
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Would someone please export a player model for me?
It's a XSI 7.5 mod tool scene, it's all set up and just needs to be exported. If it needs to be a different file extension please tell me.
It's a XSI 7.5 mod tool scene, it's all set up and just needs to be exported. If it needs to be a different file extension please tell me.
- yuke5
- Field Commander

- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: All-Purpose Request Thread (Mk. IV)
Could someone reupload Icemember's clone gunner please? The link SWBFfiles has weird. I can get to gamefront, and it's there but when I click on "download" it says to "please try later". I've been trying to get the file for about a week now though. Thank you.
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: All-Purpose Request Thread (Mk. IV)
Could someone please make a Spartan II model in MK. V MJOLNIR Armor and a white skin he's really important for my map thanks. Heres what the armor looks like.
Hidden/Spoiler:
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: All-Purpose Request Thread (Mk. IV)
Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Delta-1035 wrote:Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.
I'll be talking to you soon about this.
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: All-Purpose Request Thread (Mk. IV)
I already did this a while ago, I hope that's what you need:Delta-1035 wrote:Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.
http://www.megaupload.com/?d=L32LZOOV




