Exporting .msh With Textures [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MissingTexture
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Exporting .msh With Textures [Solved]

Post by MissingTexture »

Hey GT Community,

I'm having a strange issue when it comes to exporting props. Sometimes, a prop will export just fine when I apply the .TGA file to it; but for some .OBJs, it will only export as a white .MSH in the mshviewer :?

Any ideas as to why this is happening for those models specifically?

Thanks in advance!
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Anakin
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Re: Exporting .msh With Textures

Post by Anakin »

I had a problem with an fbx model. I imported it, but the model was shown invisible in XSI. I fixed it by deleting some "custom properties" under the mesh and the material. Then i readded the texture with Material>phong>....
Maybe you can try this for your model, too
MissingTexture
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Re: Exporting .msh With Textures

Post by MissingTexture »

So I click on Material>Phong and this menu pops up:
Hidden/Spoiler:
Image
Not sure what to do from here to be honest
Marth8880
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Re: Exporting .msh With Textures

Post by Marth8880 »

MissingTexture
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Re: Exporting .msh With Textures

Post by MissingTexture »

I love you Marth <3 Got it too work thanks to the both of you :)

Edit:
Not relevant to the topic, but what's the limit of polygons that I can have per model?
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Anakin
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Re: Exporting .msh With Textures [Solved]

Post by Anakin »

Here is an orientation: viewtopic.php?f=36&t=31456
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