Renegade/Elite Squadron Map Ports

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Renegade/Elite Squadron Map Ports

Post by ARCTroopaNate »

I have both games and PPSSPP, does anyone know what the process would be like to take the maps from these games and convert them to Star Wars Battlefront II, is that even possible??
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: Renegade/Elite Squadron Map Ports

Post by DylanRocket »

You could use a program like Ninja Ripper to rip the objects as OBJ or you could use JPCSP's "Export to OBJ" feature.
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Re: Renegade/Elite Squadron Map Ports

Post by giftheck »

You would need Ninja Ripper... but Ninja Ripper has the quirk of ripping the environment into pieces and only what is visible at the time. You'd then need a plugin that can open those pieces: there's a 3DS Max plugin but as I don't have 3DS Max, I have no idea how it works. Noesis also has a plugin but the output always seems to mess up the UVs.

JPCSP rips whatever is on the screen as a single mesh, but it rips it as it is displayed, so it might rip the rotation wrong.

One could try and decompile the level files and rip the meshes from that but as I was told this would not be easy for somebody unfamiliar with ripping tools like hex2obj.
Samee3
First Lance Corporal
First Lance Corporal
Posts: 123
Joined: Sun Jul 05, 2015 5:07 pm
Projects :: BF2 Refresh Mod
Games I'm Playing :: Empire at War
xbox live or psn: VaporousFern310
Location: California, USA

Re: Renegade/Elite Squadron Map Ports

Post by Samee3 »

A suggestion:

Run through the maps on PPSSPP, make a rough sketch of the map on paper, and ask really nicely for a good modeler to make any required models.

Again, just a suggestion.
iamastupid
Second Lance Corporal
Second Lance Corporal
Posts: 106
Joined: Sat Feb 13, 2016 2:54 pm
Projects :: Not Battlefront III Legacy
Games I'm Playing :: Minecraft
xbox live or psn: d_Bro
Location: A Dark Bedroom in the UK
Contact:

Re: Renegade/Elite Squadron Map Ports

Post by iamastupid »

I was doing a elite squadron and renegade squadron map pack that weren't a direct conversion, however it is still alive and there might be an update soon.
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Re: Renegade/Elite Squadron Map Ports

Post by giftheck »

Samee3 wrote:A suggestion:

Run through the maps on PPSSPP, make a rough sketch of the map on paper, and ask really nicely for a good modeler to make any required models.

Again, just a suggestion.
You could rip the models. However some of the maps in Elite Squadron are 'lite' versions of SWBFIII maps. And those models are out there already. All they need is texturing.
Post Reply