Boxes boxes everywhere..

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Par3210
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Boxes boxes everywhere..

Post by Par3210 »

Hi. I'm having trouble with my map:
Hidden/Spoiler:
Image
I added FOILAGE and edited my PRP file but it comes up as boxes ingame. Here's my PRP file:
Hidden/Spoiler:
Layer(0)
{
SpreadFactor(0.1);
Mesh()
{
GrassPatch("nab_prop_grass.odf", 50);
File("editor_grasspatch.msh", 50);
Frequency(100);
Scale(1);
Stiffness(0.0);
}
}

Layer(1)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_fern5.msh", 30);
Frequency(20);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}

Mesh()
{
File("end_prop_treeclump_1.msh", 50);
Frequency(80);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}
}

TreeLine()
{
Path("jungle1")
{
Distance(28);
BorderOdf("end_prop_treebill.odf");
}
}
In ZE I set the layer to be 0 when I splashed the foilage. Any ideas fellow Gametoasters?
Thanks!
AQT
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Re: Boxes boxes everywhere..

Post by AQT »

Make sure end_prop_fern5.msh and end_prop_treeclump_1.msh are in your world's MSH folder. Open both of those files up in Notepad or a hex editor and search for the .tgas they call for. Find those .tgas in the assets (worlds\END\msh) and copy and paste them over to your world's MSH folder. If all of those files are already in your msh folder, then I have no idea what else is going on.
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

Well I copied the whole of the END folder's files over (mshs, tgas, odfs) and still nothing.
Should I just have bushes? I don't really want treeclumps, I just copied from the docs.
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Frisbeetarian
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Re: Boxes boxes everywhere..

Post by Frisbeetarian »

AQT wrote:Find those .tgas in the assets (worlds\END\msh\PC)
Rather than just trying to do a blanket fix, you could try to make an effort and actually do as he suggests.
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

actually I already ahve all the tgas from the PC folder in my msh folder.
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Re: Boxes boxes everywhere..

Post by Xavious »

AQT wrote:Make sure end_prop_fern5.msh and end_prop_treeclump_1.msh are in your world's MSH folder. Open both of those files up in Notepad or a hex editor and search for the .tgas they call for.
Have you done this? Do it, and then make sure you have all of the tgas you need (Check the world1 folder as well as the msh and msh/pc folders for missing tgas)
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

You know what, forget this. FOILAGE is too hassling. All I wanted was some simple grass but this is just...
Please lock admins.
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Re: Boxes boxes everywhere..

Post by Xavious »

You're never going to get anything done with that kind of attitude.
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Re: Boxes boxes everywhere..

Post by Maveritchell »

In fact, the documentation that comes with the modtools tells you how to do foliage. It's not a tough tutorial if you just start fresh and follow it step-by-step.
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

Yes sirs, but I read the tut over and over and I understood, but now it doesn't seem to be working...
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Re: Boxes boxes everywhere..

Post by Xavious »

"Not working" isn't very descriptive.
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

Well as I said at the top:
Image
My map is not working.. due to some error or something with the foilage..
I don't know why, I've tried lots of things..
Xavious
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Re: Boxes boxes everywhere..

Post by Xavious »

You haven't answered this yet.
Xavious wrote:
AQT wrote:Make sure end_prop_fern5.msh and end_prop_treeclump_1.msh are in your world's MSH folder. Open both of those files up in Notepad or a hex editor and search for the .tgas they call for.
Have you done this? Do it, and then make sure you have all of the tgas you need (Check the world1 folder as well as the msh and msh/pc folders for missing tgas)
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Par3210
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Re: Boxes boxes everywhere..

Post by Par3210 »

Oh, yes, I have, I made sure I did that earlier on. I have everything from the MSH and the MSH/PC folder from END in my msh folder.
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Re: Boxes boxes everywhere..

Post by bobfinkl »

Then could you show us your error log?
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