NULL everywhere! [Solved]
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biohazard
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NULL everywhere! [Solved]
On my map, EVERYTHING is a localization issue. It says [NULL], a class name, or a hex address, and I have seen the tutorials and none of them have helped, even in the least bit. None of them seem to address this at all. I have not deleted anything, I have not moved anything. I added my files where they should have been added. I have cleaned manually, I have tried anything I thought might help, but all that's happened is the onelittle message that used to at least say what it was supposed to, "You can now play as _! Press F1 (deafult) to accept, F2 (default) to decline" now it says [NULL].
I need to fix this, it is absolutely necessary, or Korriban will never be released.
HELP ME.
I need to fix this, it is absolutely necessary, or Korriban will never be released.
HELP ME.
Last edited by biohazard on Sat Oct 31, 2009 10:28 pm, edited 1 time in total.
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genaral_mitch
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Does EditLocalize work?
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
It runs, but KBN only shows up in map description and name, and they're both what they should be, despite the fact they don't show up on the Instant Action screen.
And I've been having this problem since I first munged my map. The absolute only thing I can figure is that when I first made my objects and placed them in an incorrect folder then munged that that somehow messed it up permanently?
And I've been having this problem since I first munged my map. The absolute only thing I can figure is that when I first made my objects and placed them in an incorrect folder then munged that that somehow messed it up permanently?
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genaral_mitch
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
How many maps are you using the modtools on right now(Example: how many data_ABCs do you have)?
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biohazard
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501st_commander
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
I dont know if this will help, but try a clean.
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
I tried that, I tried a manual clean also. Now I'm trying a super-clean.
I re-created the DATA_KBN folder, and I'm currently putting everything in it, hoping it works.
EDIT: A brand new, unmodified map, is not localized properly. BF2_Modtools is on my root C:\ drive. I downloaded the official tools from filefront. I run Vista 32bit. I have heaps of HD space. Everything else seems to work properly. HELP ME PLEASE
I re-created the DATA_KBN folder, and I'm currently putting everything in it, hoping it works.
EDIT: A brand new, unmodified map, is not localized properly. BF2_Modtools is on my root C:\ drive. I downloaded the official tools from filefront. I run Vista 32bit. I have heaps of HD space. Everything else seems to work properly. HELP ME PLEASE
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RogueKnight
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Have you edited anything in your root data file?
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FragMe!
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
When you do the munge do you have localize checked, if so don't. You only need to have that checked if you have changed the localization. All you really need to have checked is common, even then after the first munge, you only need to have common checked if you have changed either a script or something in a common folder.
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
I have not changed my data folder, and I didn't check Localize. I tried it, of course, but I also tried it without.
EDIT:
Can someone use visualmunge to build a new map with the initials ATF, zip it up, and send it to me? This should tell me if my level munging or new world munging is the issue.
Please be sure you run a test munge first, and if the map name does not show up right in instant action, just let me know and don't send me the file.
Thanks in advance.
EDIT:
Thought maybe I'd post my munge log for KBN, just to show it doesn't say anything about localization.
BF2_Modtools error log:
Also, in the BF2 error log,
I manual cleaned, I deleted all the files, and everything, and this side won't go away and it's wrecking GCW. [EDIT: Nevermind, found the issue in KBNg_con.lua, had missed one thing]
EDIT:
Can someone use visualmunge to build a new map with the initials ATF, zip it up, and send it to me? This should tell me if my level munging or new world munging is the issue.
Please be sure you run a test munge first, and if the map name does not show up right in instant action, just let me know and don't send me the file.
Thanks in advance.
EDIT:
Thought maybe I'd post my munge log for KBN, just to show it doesn't say anything about localization.
Hidden/Spoiler:
Hidden/Spoiler:
Also, in the BF2 error log,
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_rifleman" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: smp_inf_sniper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_sniper" (check the side's .req file)
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: smp_inf_dark_trooper
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "smp_inf_dark_trooper" (check the side's .req file)
uf_updateClassIndex(): Added class: all_hero_luke_jedi
uf_updateClassIndex(): Added class: imp_hero_emperor
utility_functions2: ReadDataFile(): This map's code, mode: kbn kbn_conquest
I manual cleaned, I deleted all the files, and everything, and this side won't go away and it's wrecking GCW. [EDIT: Nevermind, found the issue in KBNg_con.lua, had missed one thing]
- Fiodis
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Aren't localization issues in new maps caused by the lack of a v1.1 patch or something?
- Master of Stickmen
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Oh, yeah, do you have the 1.1 patch?
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
I have the official, d/led from lucasarts website, 1.1 patch. It says official 1.1 in the corner of the main menu, too. I have the unofficial 1.3 patch installed, as well.
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genaral_mitch
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Can you localize anything else? Or, does it only say [NULL] on the sides?
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
100% of everything says [NULL] or an object name or a hex address. Watch any one of my Antar Four videos and you can see.
The noly exception is the text that says to hit a key for accepting/declining a hero, but it still nixes their name.
What I find odd is that the localize tool accurately describes my map name and description (Which should be the only text it needs to localize, everything else is stock) yet in game it is messed up, ABCs%_s% with no description
Sample BFront2.log:
The noly exception is the text that says to hit a key for accepting/declining a hero, but it still nixes their name.
What I find odd is that the localize tool accurately describes my map name and description (Which should be the only text it needs to localize, everything else is stock) yet in game it is messed up, ABCs%_s% with no description
Sample BFront2.log:
Hidden/Spoiler:
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genaral_mitch
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Hidden/Spoiler:
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
How do I do that?
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FragMe!
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Look in the addon folder where your map is, in the _LVL_PC folder is there a file called core.lvl?
This is the file that holds all the localization for your map. Also in your mode lua are you making any dc: calls for anything. If so try to remove them, it will mean having to set the units back to normal.
Next:
So you say if you make a new map then after it's creation munge, you do another munge with just common checked, it comes up with the null thing? and you are using vista right?
If it is coming up with the null thing, once again go and check the map folder in the addon and make sure all the things are there. example using world name ABC
In the ABC folder there would be addme.script and a data folder
In the data folder there will be the _LVL_PC folder in that there will be core.lvl mission.lvl and a ABC folder and finally in the ABC folder there will be ABC.lvl
Also the core.lvl should be around 2626 KB and the mission should be around 92KB
If any of these are missing then your map will not run correctly
This is the file that holds all the localization for your map. Also in your mode lua are you making any dc: calls for anything. If so try to remove them, it will mean having to set the units back to normal.
Next:
So you say if you make a new map then after it's creation munge, you do another munge with just common checked, it comes up with the null thing? and you are using vista right?
If it is coming up with the null thing, once again go and check the map folder in the addon and make sure all the things are there. example using world name ABC
In the ABC folder there would be addme.script and a data folder
In the data folder there will be the _LVL_PC folder in that there will be core.lvl mission.lvl and a ABC folder and finally in the ABC folder there will be ABC.lvl
Also the core.lvl should be around 2626 KB and the mission should be around 92KB
If any of these are missing then your map will not run correctly
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biohazard
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
Here is the directory of my addon folder ATF:
addon\
- - ATF\
- - - - addme.script (872 bytes)
- - - - data\
- - - - - - _LVL_PC\
- - - - - - - - core.lvl (252 bytes) <--------------------- Ouch
- - - - - - - - mission.lvl (93,556 bytes)
- - - - - - - - ATF\
- - - - - - - - - - ATF.lvl (6,216,156 bytes)
- - - - - - - - SIDE\
- - - - - - - - - - rep.lvl (54,765,328 bytes)
- - - - - - - - - - repshell.lvl (12,241,428 bytes)
EDIT: Also made a brand new, unmodified map, and its core.lvl is 252 bytes, as well.
Stangely, its contents are:
DUOBLEEDIT:
After obtaining a DATA_ABC folder from someone else's untainted munger and the ABC addon folder with the appropriately sized core.lvl, I have discovered a few things.
Replacing my addon's core.lvl (same 3 letter code) with the correctly sized one causes the map not to show up on the instant action screen.
Using VisualMunge to Munge the untainted DATA_ABC, using an untainted munger makes an addon ABC folder with a messed up core.lvl
I have deduced that this must be the result of a vista incompatibility or something similar. I will be trying several things, and I will provide updates on what happens.
I've noticed that when running visualmunge, every time, it always says at the beginning,
Common\munge PC
Copying premunged files from MUNGED...
Copying premunged files from MUNGED\PC...
'xcopy' is not recognized as an internal or external command,
operable program or batch file.
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
TRIPLEEDIT:
When running in compatibility mode for WinXP, the message does not go away, and core.lvl is still puny. Same result with win 2000.
QUADEDIT:
YEEEEYYY
I think I can get it to work now
(I hope)
addon\
- - ATF\
- - - - addme.script (872 bytes)
- - - - data\
- - - - - - _LVL_PC\
- - - - - - - - core.lvl (252 bytes) <--------------------- Ouch
- - - - - - - - mission.lvl (93,556 bytes)
- - - - - - - - ATF\
- - - - - - - - - - ATF.lvl (6,216,156 bytes)
- - - - - - - - SIDE\
- - - - - - - - - - rep.lvl (54,765,328 bytes)
- - - - - - - - - - repshell.lvl (12,241,428 bytes)
EDIT: Also made a brand new, unmodified map, and its core.lvl is 252 bytes, as well.
Stangely, its contents are:
Hidden/Spoiler:
DUOBLEEDIT:
After obtaining a DATA_ABC folder from someone else's untainted munger and the ABC addon folder with the appropriately sized core.lvl, I have discovered a few things.
Replacing my addon's core.lvl (same 3 letter code) with the correctly sized one causes the map not to show up on the instant action screen.
Using VisualMunge to Munge the untainted DATA_ABC, using an untainted munger makes an addon ABC folder with a messed up core.lvl
I have deduced that this must be the result of a vista incompatibility or something similar. I will be trying several things, and I will provide updates on what happens.
I've noticed that when running visualmunge, every time, it always says at the beginning,
Common\munge PC
Copying premunged files from MUNGED...
Copying premunged files from MUNGED\PC...
'xcopy' is not recognized as an internal or external command,
operable program or batch file.
Done
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
1 file(s) moved.
TRIPLEEDIT:
When running in compatibility mode for WinXP, the message does not go away, and core.lvl is still puny. Same result with win 2000.
QUADEDIT:
YEEEEYYY
Last edited by biohazard on Sat Oct 31, 2009 10:05 pm, edited 1 time in total.
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FragMe!
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Re: NULL everywhere! The ceiling, the floor, the wall, the door!
I would suggest uninstalling and reinstalling the modtools, you can copy your map folder to somewhere safe and bring it back in afterward. And to confirm as well the modtools are being installed in the root of C: correct.
Before you copy your map back create the same world munge it check it in game and see if it works, if it does just copy over the things in the world1 sides and your maps scripts if you have changed them from default. Leave everything else.
Before you copy your map back create the same world munge it check it in game and see if it works, if it does just copy over the things in the world1 sides and your maps scripts if you have changed them from default. Leave everything else.
