W.I.P - Northern Dune Sea

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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vampire_lord
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Re: W.I.P - Northern Dune Sea

Post by vampire_lord »

Sounds great, I just need to complete this beta and I will try to think about some objectives for the campaign scripts...
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Re: W.I.P - Northern Dune Sea

Post by MasterSkywalker »

vampire_lord wrote:Sounds great, I just need to complete this beta and I will try to think about some objectives for the campaign scripts...
Ok, hit me on Xfire (deathlybullet) or send me a PM once you're finished with that :) Good luck! :P
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Re: W.I.P - Northern Dune Sea

Post by authraw »

I don't know why, but this is the first time I've checked out this topic. It looks really good--I'm quite looking forward to it! Keep up the good work! :D
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Re: W.I.P - Northern Dune Sea

Post by Guest »

just watched the video, and really loved the sandstorm, looks pretty atmospheric
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Re: W.I.P - Northern Dune Sea

Post by vampire_lord »

Bad News:

I won't be able to release a new beta or even give an accurate release date, it is taking more than I expected to get a clean and balanced side mod, plus, I may redo the planning and give some little adjustments on terrain, and I still have a bunch of questions regarding stuff, some answers provided bring a few more limitations but nothing extremely serious.

Good News:

It can go pretty good if everything goes as planned, for the most part I can give some news on what I am planning for Beta 2.0 (Releasing Beta 1.5 would be pointless given this huge delay), and... well I can't tell if this is a good thing but, I may ask you a favor, anyone willing to "participate" in this mod by giving me, or even the entire community some voice overs would certainly have a place in modding history.

What does it mean?

Just record your voice with a proper voice masking (for clones, troopers, pilots, etc.), good sampling rate and noise free, what I am looking for (maybe not just me), be creative, there is already a set of references, you know.

I need Backup!, Medic!, Requesting Ammo, Enemy Spotted!, etc. give it your style, they don't need to be so accurate to the text (i.e. I need backup = Somebody give me some backup = Requesting reinforcements), just make sure you voice all F keys and the engineer comment when he gives you supplies, and as I am planning on changing the female rebel's role from sniper to medic, it would be great for all of us if we get one or more samples of female voice overs including that line.

Anyway, now on the upcoming changes...

I am trying to decide between giving 2+2 weapons to every unit or to include a third weapon in the first channel, mostly giving a pistol to every unit and/or any other weapon prolerly balanced to a unit.

i.e

Rifleman: Blaster Rifle (Semi, share), Blaster Rifle (Auto, share), Blaster Pistol, Thermal Det, Plasma Grenade.
Rocketeer: Rocket Launcher, Grenade Launcher, Blaster Pistol, Thermal Det, Concussion Grenade.
Sniper: Sniper Rifle, Blaster Carbine, Blaster Pistol, Auto-Turret, Recon Droid.
Engineer: Shotgun, Blaster Pistol, Fusion Cutter, DetPack, Land Mine.
Medic: Blaster Carbine, Blaster Pistol, Bacta Condenser, Thermal Det, EMP Grenade.
Officer: Officer Weapon, Commando Pistol, Buff, [open to suggestions because they won't have recon droids in my mods].
Special: Special Weapon, Commando Pistol, Thermal det, Special Grenade (open to suggestions).

In case of droids officer and special are too different to list them but...

Super B. Droid: (yes, no MagnaGuards), Wrist Blaster (Mode 1), Wrist Blaster (Mode 2), Tri Shooter, Wrist Rocket (Bulldog Mode), Wrist Rocket (SA Mode).

Droideka: The main issue is, I don't know if droidekas are vehicles or not, if they are, that means they can't have more than 2 weapons, in case of the later it would be like this; Repeating Blasters, Ion Blasts, Shielding, Cloaking.

That's for infantry, as for artillery (not for Beta 2.0 but to be added), vehicles with shielding in canon will have it back, BUT I need to know if there is a way to surpass shielding for some weapons in that case.

Well, that's all I have to say for now, sorry for not releasing it yet, anyone willing to help just reply or PM.

Thanks.

NOTE: I almost forgot, for voice overs it would be wonderful for some "imperial officers" with their trademark british accents.
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Re: W.I.P - Northern Dune Sea

Post by Fluffy_the_ic »

Do the VOs need to be exactly that? 'cuz I have a really good Fett impression, which'll be useful for the clones, and I don't think saying "Requesting ammo, enemy in sight" would sound too good.
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Re: W.I.P - Northern Dune Sea

Post by vampire_lord »

Go ahead, just make sure you voice all Fs and stuff I can use, about the exact lines that's what I mean, you can make some changes as you see fit, just keep the essence, as long as the clones clearly ask for reinforcements, repairs, etc. is OK.

If I like it you may get a major role with a Hero Unit I wanna create for the campaign.
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Re: W.I.P - Northern Dune Sea

Post by Fluffy_the_ic »

My microphone doesn't work the best, and my mom thinks I'm up to no good when I'm doing something like that, so I might not be able to get around to doing this.
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Re: W.I.P - Northern Dune Sea

Post by vampire_lord »

Too bad, you could tell her it is actually a game developer's "audition", after all it is not far from true, you could prove to be very talented, thanks anyway, if anyone else can help I'll be grateful, not to mention the potential use all samples will have for the entire GT and SWBF2 modding community.
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Re: W.I.P - Northern Dune Sea

Post by Fluffy_the_ic »

I didn't say that for sure couldn't; just said I might not be able to.
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Re: W.I.P - Northern Dune Sea

Post by vampire_lord »

I see... well, take your time, those samples are far from being implemented in the next beta, I must work on other things first, I hope to at least have a new gameplay video showing some more changes later... time to ask some questions in the modding section. XD
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