Iego: Cliffhold City {1.0 Released}
Moderator: Moderators
- RC-1192
- Private Second Class
- Posts: 64
- Joined: Fri Nov 27, 2009 10:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
looks much better 
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
BETA TESTERS
1. Lagomorphia
2. Skelltor
3. RC 1192
4. CodaRez
thanks for comments. floor texture improved coming soon
1. Lagomorphia
2. Skelltor
3. RC 1192
4. CodaRez
thanks for comments. floor texture improved coming soon
Last edited by fiddler_on_the_roof on Sat Aug 07, 2010 9:45 am, edited 3 times in total.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Iego: Cliffhold City
Can i beta test also?
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
Yepskelltor wrote:Can i beta test also?
- RC-1192
- Private Second Class
- Posts: 64
- Joined: Fri Nov 27, 2009 10:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
oh, can I beta too? 
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Iego: Cliffhold City
I think you should probably make Cody a bit more unique in terms of weapons, as he only has normal weapons.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Iego: Cliffhold City
I'll gladly beta
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Iego: Cliffhold City
Probably because it is.cool it looks kinda like the planet with the scrapped droids and vine things in season one of the clone wars.
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
yepRC-1192 wrote:oh, can I beta too?
possiblylucasfart wrote:I think you should probably make Cody a bit more unique in terms of weapons, as he only has normal weapons.
added to beta testers listCodaRez wrote:I'll gladly beta
UPDATE: some more eye candy (again, sorry for the size...)
Hidden/Spoiler:
- RC-1192
- Private Second Class
- Posts: 64
- Joined: Fri Nov 27, 2009 10:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
Ooooo Eye candy...
Nice effect for the sonic gun(just guessing)
Nice effect for the sonic gun(just guessing)
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
well, more of a stun/sonic gun.RC-1192 wrote:Ooooo Eye candy...
Nice effect for the sonic gun(just guessing)
- RC-1192
- Private Second Class
- Posts: 64
- Joined: Fri Nov 27, 2009 10:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
i just played the beta...
Exploding Neimoidian XD
Exploding Neimoidian XD
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
i'm fixing that, thanksRC-1192 wrote:i just played the beta...
Exploding Neimoidian XD
-
Lephenix
Re: Iego: Cliffhold City
Looks great , can i beta test also ?
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
sure. i'll send you the link
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Iego: Cliffhold City
Ok i have played this map some now and here is my reviwe. I like the new sides however may i suggest removeing the neomarze sniper model it just doesent seam to fit with the other 212th units. Also i dident see any magnaguards in the cis side. I noticed that on a few spots on the bridges the texture seams to kinda flicker back and forth.But all in all i enjoyed it and think its a vary good start its also vary nice as its from the CW sersies and not yet another tatooine or some previoulsy over used map.
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
thanks!skelltor wrote:Ok i have played this map some now and here is my reviwe. I like the new sides however may i suggest removeing the neomarze sniper model it just doesent seam to fit with the other 212th units. Also i dident see any magnaguards in the cis side. I noticed that on a few spots on the bridges the texture seams to kinda flicker back and forth.But all in all i enjoyed it and think its a vary good start its also vary nice as its from the CW sersies and not yet another tatooine or some previoulsy over used map.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: Iego: Cliffhold City
hey no problem i am just glad to try and help you iron out the bugs 
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Iego: Cliffhold City
thanks. i might send out a 2nd version of the beta because it fixes some of the larger issues
--Version 1.0 released!!
--Version 1.0 released!!




