.MSH
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Commander_Cody771
- Vader's Apprentice
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.MSH
What type of file is a .MSH? Is there a way to edit them?
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Alpha-17
- Master Sergeant

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Commander_Cody771
- Vader's Apprentice
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VF501
- Lieutenant Colonel

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.msh aka mesh, is a COMPILED <-- key word- model file format.
It is editable by using a hexediting program, usually to change the .tga skin or addons like Jetpacks. Use the hexeditor search function to find the .tga reference (search the word tga or just use the name of the skin). A great deal of paitence is needed for hexediting models.
Another way to get or alter .mshs is to one, use a 3D converter program to pull the model (in essence decompile the msh) and save it as a type readable by 3D Graphics programs (XSI in the case of SWBF).
The other is to use XSI and make your own model, then export it using the Pandemic XSI addon (only works for full versions of XSI) or convert it into .msh form with the aforementioned 3D converter.
The XSI forum has more specifics so visit there as Alpha said.
It is editable by using a hexediting program, usually to change the .tga skin or addons like Jetpacks. Use the hexeditor search function to find the .tga reference (search the word tga or just use the name of the skin). A great deal of paitence is needed for hexediting models.
Another way to get or alter .mshs is to one, use a 3D converter program to pull the model (in essence decompile the msh) and save it as a type readable by 3D Graphics programs (XSI in the case of SWBF).
The other is to use XSI and make your own model, then export it using the Pandemic XSI addon (only works for full versions of XSI) or convert it into .msh form with the aforementioned 3D converter.
The XSI forum has more specifics so visit there as Alpha said.
- AceMastermind
- Gametoast Staff

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importing and exporting msh files
Other than simple hex editing a .msh file, the 3D Object Converter, Ultimate Unwrap3D and BConstructor are the only programs that I know of that will open .msh files made specifically for Star Wars Battlefront, with the exception of BConstructor, the other 2 cannot save as a .msh filetype for Battlefront, they can only open them and then save as other file types which can then be imported into 3d software for editing.
The Pandemic XSI addon for XSI is the only way to export as .msh, however, BConstructor can save a model as .msh, but only for simple props or a vehicle with no animations, and you must also pray that your UVs stay intact during the transition into game.
The Pandemic XSI addon for XSI is the only way to export as .msh, however, BConstructor can save a model as .msh, but only for simple props or a vehicle with no animations, and you must also pray that your UVs stay intact during the transition into game.
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Commander_Cody771
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