.MSH

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Commander_Cody771
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.MSH

Post by Commander_Cody771 »

What type of file is a .MSH? Is there a way to edit them?
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Post by Alpha-17 »

I think you need the HEX editor to edit them ... The mshs are the moddels and they say which skin you use

Sry for my english
Commander_Cody771
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Post by Commander_Cody771 »

Alpha-17]I think you need the HEX editor to edit them
I don't think so, the code isin't even readable :!:
Alpha

Post by Alpha »

.MSHs are models. You need XSI to open them. ;) Check the XSI forum for more.
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Post by VF501 »

.msh aka mesh, is a COMPILED <-- key word- model file format.

It is editable by using a hexediting program, usually to change the .tga skin or addons like Jetpacks. Use the hexeditor search function to find the .tga reference (search the word tga or just use the name of the skin). A great deal of paitence is needed for hexediting models.

Another way to get or alter .mshs is to one, use a 3D converter program to pull the model (in essence decompile the msh) and save it as a type readable by 3D Graphics programs (XSI in the case of SWBF).

The other is to use XSI and make your own model, then export it using the Pandemic XSI addon (only works for full versions of XSI) or convert it into .msh form with the aforementioned 3D converter.

The XSI forum has more specifics so visit there as Alpha said.
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importing and exporting msh files

Post by AceMastermind »

Other than simple hex editing a .msh file, the 3D Object Converter, Ultimate Unwrap3D and BConstructor are the only programs that I know of that will open .msh files made specifically for Star Wars Battlefront, with the exception of BConstructor, the other 2 cannot save as a .msh filetype for Battlefront, they can only open them and then save as other file types which can then be imported into 3d software for editing.
The Pandemic XSI addon for XSI is the only way to export as .msh, however, BConstructor can save a model as .msh, but only for simple props or a vehicle with no animations, and you must also pray that your UVs stay intact during the transition into game.
Commander_Cody771
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Post by Commander_Cody771 »

I got it thanks!
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