December Mapping Contest @ Filefront!

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mswf
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Re: December Mapping Contest @ Filefront!

Post by mswf »

bobfinkl wrote:
Maveritchell wrote:Actually, they are all - "geographically speaking" - islands, since they are all surrounded by water(/lava) on all sides. Bakura and Sullust both have mountains in the background, but for all intents and purposes they are just scenery, since they are outside the mapbounds.
What I meant by "Geographically speaking" is how a university physical geologist would define an island (I took physical geography a year ago and know that stuff), which as you have it would not be an island would really.
Yeah, but that wouldn't be any different from a beachhead map/plain land map and you know we wouldn't be able to make such big maps/maybe possible, but can't be expected from all modders in a contest.
It's like your saying "I followed Geography for one year and now I know stuff". I know as well as you, as well as anybody, how hard it is to make a real, naturally formed map in this game and it can't be expected to be done by everyone. (it may be a bit too hard for a contest)
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Re: December Mapping Contest @ Filefront!

Post by Xavious »

The Battlefront Files December 2009 mapping contest is now officially underway.

http://starwarsbattlefront.filefront.co ... rway;44833

The theme is Canyon/ Ravine. I'm hoping to see lots of great maps from everyone!
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Re: December Mapping Contest @ Filefront!

Post by Fiodis »

I see it's underway. I was hoping for islands, but a canyon'll do.
mswf wrote:
bobfinkl wrote:
Maveritchell wrote:Actually, they are all - "geographically speaking" - islands, since they are all surrounded by water(/lava) on all sides. Bakura and Sullust both have mountains in the background, but for all intents and purposes they are just scenery, since they are outside the mapbounds.
What I meant by "Geographically speaking" is how a university physical geologist would define an island (I took physical geography a year ago and know that stuff), which as you have it would not be an island would really.
Yeah, but that wouldn't be any different from a beachhead map/plain land map and you know we wouldn't be able to make such big maps/maybe possible, but can't be expected from all modders in a contest.
It's like your saying "I followed Geography for one year and now I know stuff". I know as well as you, as well as anybody, how hard it is to make a real, naturally formed map in this game and it can't be expected to be done by everyone. (it may be a bit too hard for a contest)
I would beg to differ with that on the grounds that it's hard (or easy, as I see it, so long as you know what to do) to make a real, naturally formed forest/canyon/cave/mountain map. Really, for an island all you need is any one of the terrains mentioned above (or others), surrounded by water.
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Re: December Mapping Contest @ Filefront!

Post by mswf »

Fiodis wrote:I see it's underway. I was hoping for islands, but a canyon'll do.
mswf wrote:
bobfinkl wrote:
Maveritchell wrote:Actually, they are all - "geographically speaking" - islands, since they are all surrounded by water(/lava) on all sides. Bakura and Sullust both have mountains in the background, but for all intents and purposes they are just scenery, since they are outside the mapbounds.
What I meant by "Geographically speaking" is how a university physical geologist would define an island (I took physical geography a year ago and know that stuff), which as you have it would not be an island would really.
Yeah, but that wouldn't be any different from a beachhead map/plain land map and you know we wouldn't be able to make such big maps/maybe possible, but can't be expected from all modders in a contest.
It's like your saying "I followed Geography for one year and now I know stuff". I know as well as you, as well as anybody, how hard it is to make a real, naturally formed map in this game and it can't be expected to be done by everyone. (it may be a bit too hard for a contest)
I would beg to differ with that on the grounds that it's hard (or easy, as I see it, so long as you know what to do) to make a real, naturally formed forest/canyon/cave/mountain map. Really, for an island all you need is any one of the terrains mentioned above (or others), surrounded by water.
I know that, but bobfinkl seemed to be saying that those weren't "real" islands and I replied that in the deepest sense (and scientifical) way he was right, but just that nobody cares since we're not able to reproduce the eroding process in SWBFII.
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Re: December Mapping Contest @ Filefront!

Post by bobfinkl »

If you want to know exactly why I'll PM it to you (it really is quite an interesting subject in my opinion), but as for now we have to make canyon maps so arguing on the subject is pointless although if you really must then let's continue it through PM.

Good luck to all who enter and may the best modder win.

EDIT: Nevermind Mav pointed out a detail I had overlooked, while it answered one question it just furthers the mystery to me, and I am determined to find it out due to my own interest.
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Re: December Mapping Contest @ Filefront!

Post by Nova Hawk »

Well, good luck to all who enter! I hope to see some great maps over at Filefront soon!

I've always loved contests because that means more maps for me! :D
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Re: December Mapping Contest @ Filefront!

Post by Sky_216 »

Well I'll be away till christmas, but I'll try and get my entry in regardless.

Good luck everyone! :)
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Re: December Mapping Contest @ Filefront!

Post by Eggman »

No idea if I'll be able to get something put together for this one, but I'm looking forward to seeing what everyone else has to offer. :)
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Re: December Mapping Contest @ Filefront!

Post by kinetosimpetus »

well, i had one idea, but now i have another, but i still might not have time, so, yeah...
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Re: December Mapping Contest @ Filefront!

Post by Darth_Spiderpig »

I really think I should submit a map on my own...yeah, I will do.

So, good luck, my opponents, maybe we see some one :quotes: new :quotes: wins the contest. :P
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Re: December Mapping Contest @ Filefront!

Post by mswf »

You're on :P
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Re: December Mapping Contest @ Filefront!

Post by Fiodis »

Anything I throw together will be uber small, seeing as my XSI and BF2 are both nonfunctional at the moment. Were it only BF2, I'd give a shot at modding blind, but as it were my favorite sketch I can't do without Modtool.
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Re: December Mapping Contest @ Filefront!

Post by Nova Hawk »

As of right now, there are still no maps out. Where is everyone??
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Re: December Mapping Contest @ Filefront!

Post by mswf »

At school, still waiting for 3 hours before he can do his last test of the year and can then start working on maps again.
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Re: December Mapping Contest @ Filefront!

Post by Eggman »

mswf wrote:At school, still waiting for 3 hours before he can do his last test of the year and can then start working on maps again.
Same. Looking forward to getting back in the modding scene for a few weeks over break.
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Re: December Mapping Contest @ Filefront!

Post by Ping »

Nova Hawk wrote:As of right now, there are still no maps out. Where is everyone??
I'm not a modder, but from the workload I've been getting from AP courses, I can guess that everyone else would be busy doing their work. Teachers like to cram in stuff before the holidays. What grade are you in anyways?
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Re: December Mapping Contest @ Filefront!

Post by myers73 »

Ping wrote:from the workload I've been getting from AP courses, I can guess that everyone else would be busy doing their work. Teachers like to cram in stuff before the holidays. What grade are you in anyways?
true that
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Re: December Mapping Contest @ Filefront!

Post by RED51 »

The first map is here!
Here's the SWBFII Files link:
http://starwarsbattlefront.filefront.co ... yon;108357
I've just started downloading it, but it looks very nice.
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Re: December Mapping Contest @ Filefront!

Post by Nihillo »

Looks like the december mapping contest will end up being the january mapping contest. :P
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Re: December Mapping Contest @ Filefront!

Post by Darth_Spiderpig »

I downloaded the first map too, and I must say it is very detailed....I need to detail my map up, too. :x :runaway:
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