Actually it uses the same texture as the default turret so you would just need to load the sniper from one of the sides.Maveritchell wrote:Yeah, that's not something I have control over. Those are being loaded by the stock .lvl files. (I would imagine that the problem will probably be the same in stock GC.)Aman/Pinguin wrote:Found a bug, the autoturrets of the autoturret bonus have no texture.
Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
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Aman/Pinguin
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
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Jediguy
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
- jedimaster745
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
this may be a silly question, but does the Liter117 1.3 patch work the same as the non-lite one? or are they basically the same thing? 
- Maveritchell
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
They're the same thing; the full patch has the enhanced stock sides with it.jedimaster745 wrote:this may be a silly question, but does the Liter117 1.3 patch work the same as the non-lite one? or are they basically the same thing?
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
I think that the KotOR space battles are pretty unfair, because the sithfighter´s laser does far more damage on the capital ships and the aurekfighters don´t repair themselves automatically while flying...
I don´t know if this was intended but you could maybe fix it.
I don´t know if this was intended but you could maybe fix it.
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H_BOMB
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
Actually in KotOR GC, trying to destroy the capital ships is really pointless. Because of those limitations, its best to go straight to trying to get as many points on enemy fighters.
- Maveritchell
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
The ships are set up like this:Bantha55 wrote:I think that the KotOR space battles are pretty unfair, because the sithfighter´s laser does far more damage on the capital ships and the aurekfighters don´t repair themselves automatically while flying...
I don´t know if this was intended but you could maybe fix it.
Light - Aurek (small spaceframe, hard to hit, fast - no repair)
Medium - Sith fighter
Heavy - Chela (slower, but heavier lasers that take out capitals/starfighters faster)
But as mentioned above, it's easier to just go for the 30 kills first.
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
@above:
Saying it "doesn't work" when it's installed correctly would be like saying "I added a map to my addon folder and it doesn't show up ingame." The only way that can happen is if statement 1 ("it doesn't work") or statement 2 ("I installed it correctly") is false.
This is my polite way of saying "then you installed it wrong and there's nothing I can do to force you to install it correctly." If you have everything in that list, it will work. Go back, make sure you have the right version of the 1.3 patch (it has to be the latest!), make sure it's installed correctly, and then make sure all your files are in the right place.Maveritchell wrote:Then I've got nothing. There's no reason at all why that shouldn't work...
Saying it "doesn't work" when it's installed correctly would be like saying "I added a map to my addon folder and it doesn't show up ingame." The only way that can happen is if statement 1 ("it doesn't work") or statement 2 ("I installed it correctly") is false.
- Ping
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
You need to download the KOTOR space map to fix that problem
- Maveritchell
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
Then you:revanshan wrote:The kotor conquest doesn't appear and this is what I get whe trying to play Space (random (...)):
Could not open MISSION\SK1k_Diet Dr. Pepper.lvl
a) Installed it wrong, or
b) Have too many modmaps
The download comes with the necessary modmap in the archive.
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Darth Skraal
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
I did all that, and the galactic conquest era doesn't show up! The new map does though. Please help me. I installed it twice and still nothing happened!
EDIT: I fixed it, but now I can't finish Jedi Civil War because Yavin 4: Arena crashes on loading!
EDIT 2: I fixed that too. I just had the wrong graphics settings. Great mod Mav!
EDIT: I fixed it, but now I can't finish Jedi Civil War because Yavin 4: Arena crashes on loading!
EDIT 2: I fixed that too. I just had the wrong graphics settings. Great mod Mav!
Last edited by Darth Skraal on Thu Jan 01, 2009 5:11 pm, edited 1 time in total.
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Smug
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
I just can't get this one right. I don't know what I am doing wrong, but its k, so all is good. 
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??????????
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
Smug do you have the newest 1.3 patch which I mean not the one with the conversion pack but the one on Swbf Files (r117) that might be the problemI just can't get this one right. I don't know what I am doing wrong, but its k, so all is good.
- Benndak Starhunter
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
Ah, Mav, yet another of your projects that goes right into my game. I had a bit of trouble at first, but it was cleared up when I downloaded the newest version of 1.3. I loved the convo pack, and I've got most of your maps in my addon folder anyway. Almost done with Advent of the Sith!
- (RAPTOR)BENSTWO{SGT}
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
I'm really impressed. I can't imagine how much tech and work you have to go through to make a completelly new Galatic Conquest!!! 
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Smug
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
Yes, I do have to patch, does it interfere with this mod??????????? wrote:Smug do you have the newest 1.3 patch which I mean not the one with the conversion pack but the one on Swbf Files (r117) that might be the problemI just can't get this one right. I don't know what I am doing wrong, but its k, so all is good.
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Darth Skraal
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Re: Jedi Civil War/Advent of the Sith (KotOR Galactic Conquest)
No, the r117 patch is required for this mod.
