Battle Above Endor Map Annoucement
Moderator: Moderators
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Gunjak
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xwingguy
Good news and bad news folks
1st the Good News:
Every last part of the assets from the Death Star Interior map works.
Now the Bad News:
I found out why the map crashed whenever I added them before. Tantive IV material and Death Star material can't seem to coexist. Now I must figure out why this happens. sigh. WHY CANT OBJECTS JUST GET ALONG WITH EACH OTHER?!
1st the Good News:
Every last part of the assets from the Death Star Interior map works.
Now the Bad News:
I found out why the map crashed whenever I added them before. Tantive IV material and Death Star material can't seem to coexist. Now I must figure out why this happens. sigh. WHY CANT OBJECTS JUST GET ALONG WITH EACH OTHER?!
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Aussie_Irishman
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Tuskenjedi
2 things
maybe you can make a new odf, give it those properties of the deathstar and such, with the same msh/tga/everything else
also, in penguin's BOC, the turbo lasers were insanely powerful. So powerful, that I got hurt by them while inside a cap ship! Either tone them down, or make them only target vehicles, not people (recommended)
maybe you can make a new odf, give it those properties of the deathstar and such, with the same msh/tga/everything else
also, in penguin's BOC, the turbo lasers were insanely powerful. So powerful, that I got hurt by them while inside a cap ship! Either tone them down, or make them only target vehicles, not people (recommended)
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xwingguy
in the map altogetherAussie_Irishman wrote:lol, nice last line, but that is rather bad:(...when u say co-exist, does that mean near eachuther, like in the same area, or in the map altogether?
AJay
I'll try that if eliminating this line:Tuskenjedi wrote:2 things
maybe you can make a new odf, give it those properties of the deathstar and such, with the same msh/tga/everything else
also, in penguin's BOC, the turbo lasers were insanely powerful. So powerful, that I got hurt by them while inside a cap ship! Either tone them down, or make them only target vehicles, not people (recommended)
Label = "bridge"
doesn't work. (I have no clue what it actually means.)
Oh and about the turbo lasers:
PersonScale = .0000000000000000001
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Chamboozer
- Rebel Colonel

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is that seriously what you typed in the ODF? lol. i have an idea. someone please tell me if this is a stupid idea/impossible.PersonScale = .0000000000000000001
Make the shield protecting the hangar of each ship destroyable. (but with an incredibly high health.) when destroyed, it kills everyone in the hangar and locks the doors leading to the auto-defense mainframe so noone can get into the hangar. you can repairthe hangar by using a fusion cutter on a small pipe. when it is fixed, the doors unlock, and the shield returns at full health.
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pss_2002
Good Thought!!!Chamboozer wrote:Make the shield protecting the hangar of each ship destroyable. (but with an incredibly high health.) when destroyed, it kills everyone in the hangar and locks the doors leading to the auto-defense mainframe so noone can get into the hangar. you can repairthe hangar by using a fusion cutter on a small pipe. when it is fixed, the doors unlock, and the shield returns at full health.
But maybe instead of locking down the auto-defense mainframe a set of doors close over the force field protecting the hanger. Like in Ep. 3 when the shield to the hanger gets destroyed at the start of the movie.
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Chamboozer
- Rebel Colonel

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RevanSithLord
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Chamboozer
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Protector_Pulch
Not if you place all spawn nodes within the auto-defense mainframe room (what a word).Chamboozer wrote:i thought of that too, but it seemed too hard to do. I its possible, that would be better. The only thing wrong with that is that the AI might still grab a figher, then just smack into the solid metal wall and die.
Ah, Idea:
What about a Cantina onboard the Rebel ship, a holographic cinema for the imperials,or a workshop with a damaged TIE in it or simply some cabins to spawn from - everything thats not required for the gameplay but increases the atomsphere.
PS: and a holographic cinema would be a great place to give out general thanks.
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xwingguy
By the way the auto turret mainframe has been moved a little deeper. When you exit the hangar you end up in a hallway. The closest room is the remote turret room (yes auto-turret and remote turret are separate now) which is actually a converted life support room. It really makes more sense this way by putting all those panels and chairs to use. More details: the remote turret room contains 3 beam turrets, 3 laser turrets (modified particle cannons), and 3 remote rocket turrets.Protector_Pulch wrote:Not if you place all spawn nodes within the auto-defense mainframe room (what a word).Chamboozer wrote:i thought of that too, but it seemed too hard to do. I its possible, that would be better. The only thing wrong with that is that the AI might still grab a figher, then just smack into the solid metal wall and die.
That's actually a pretty good idea but since its extra goodies I can only add it if I have room to spare. We'll see though.Protector_Pulch wrote:Ah, Idea:
What about a Cantina onboard the Rebel ship, a holographic cinema for the imperials,or a workshop with a damaged TIE in it or simply some cabins to spawn from - everything thats not required for the gameplay but increases the atomsphere.
PS: and a holographic cinema would be a great place to give out general thanks
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Gunjak
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pss_2002
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clonepilot1
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MercuryNoodles
- Jedi

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Tantive and DS objects can't co-exist in your map? That's odd. Is it possible it's a certain set of objects that can't be in the map together? I have a few DS and Tantive assets in my ship interiors, and I don't have any crashes when I playtest. Here's another question: are you sure the problem objects don't involve animations? Just a thought.
Now, stop stealing my brainwaves. *looks at the new features* O_O
Now, stop stealing my brainwaves. *looks at the new features* O_O
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xwingguy
Checking on the animation thing.MercuryNoodles wrote:Tantive and DS objects can't co-exist in your map? That's odd. Is it possible it's a certain set of objects that can't be in the map together? I have a few DS and Tantive assets in my ship interiors, and I don't have any crashes when I playtest. Here's another question: are you sure the problem objects don't involve animations? Just a thought.
Now, stop stealing my brainwaves. *looks at the new features* O_O
This may be troublesome to you but it would be extremely helpful to me:
Name all the objects from Tantive and Death Star objects that you have used. It'll lower my search of the troublesome killer.
