Vanishing Mesh

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Fiodis
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Vanishing Mesh

Post by Fiodis »

I made a new starfighter mesh, then set up and odf and reqs and effects and all in the proper fasion. I'm cartain I've made no mistakes, and I've gone over my work several times. Still, in-game it refuses to spawn. I placed one as an object, and that one isn't there either. The error log says this:

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "ter_fly_jet"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, ter_fly_jet, that does not have an .odf file associated with it

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "ter_fly_jet"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "ter_fly_jet"
It is as though it isn't munging; but it is. The mungelog even complains about it having 8,000 or so vertices and no collision geometry, etc., like I get with most of my models. Still, it's never shown up in-game.

How could I fix this strange issue?
Xavious
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Re: Vanishing Mesh

Post by Xavious »

Have you checked ...\data_modID\_BUILD\Sides\sideID\MUNGED\PC to make sure it did actually munge correctly?
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Fiodis
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Re: Vanishing Mesh

Post by Fiodis »

Yep, I have .model, .lvl, and .class files of the flyer in question all there.
Xavious
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Re: Vanishing Mesh

Post by Xavious »

Just to clarify, you have the .class.req, .model.req, and .texture in there as well, correct?
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Fiodis
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Re: Vanishing Mesh

Post by Fiodis »

Yes, I have those too. Why isn't it showing up, then, if it's munging like that?
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