I have had Problem Munging Animations. I have tried to scale up the imperial storm trooper,, and have done the animation, skeleton root, and model, but when munged, it looks like this:
http://www.xfire.com/communities/frayed ... #115182023
The legs are chopper off at the knee, and he floats like 6'' of the ground....
A friend said I needed a Munge fix, but could not find the link....
The animations munged practicaly instantly...
Problem Munging Animations Skelaton (I think)
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Slime615
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Problem Munging Animations Skelaton (I think)
Last edited by Slime615 on Thu Jun 23, 2011 3:19 am, edited 1 time in total.
- DarthD.U.C.K.
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Re: Problem Munging Animations (I think)
which skeleton do you use for the trooper?
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Slime615
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Re: Problem Munging Animations (I think)
umm. Just the Base one I thiink, I have not changed it, but it is scaled up in the ODF...
SkeletonRootScale = "2.00"
SkeletonRootScaleLowRes = "2.00"
SkeletonRootScale = "2.00"
SkeletonRootScaleLowRes = "2.00"
- DarthD.U.C.K.
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Re: Problem Munging Animations (I think)
it looks like you scaled the mesh far too big somehow. did you scale it with the same factor as the animations?
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Slime615
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- DarthD.U.C.K.
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Re: Problem Munging Animations (I think)
then try to reduce the factor a bit, things get weird when being scaled larger than twice/half the size.
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Slime615
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Re: Problem Munging Animations (I think)
Tried that, but it still looks wierd....
- DarthD.U.C.K.
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Re: Problem Munging Animations (I think)
from the screen it definitelly looks like either the mesh is too big or the skeleton is yodas or the ewoks. the clear sign is that the limbs are bigger than their bones.
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Slime615
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Re: Problem Munging Animations (I think)
Ok....
Edit: What is the name of the basic skelaton then? I have not changed but there is a chance it is not reading the correct one...
Edit: What is the name of the basic skelaton then? I have not changed but there is a chance it is not reading the correct one...
