Problem Munging Animations Skelaton (I think)

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Slime615
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Problem Munging Animations Skelaton (I think)

Post by Slime615 »

I have had Problem Munging Animations. I have tried to scale up the imperial storm trooper,, and have done the animation, skeleton root, and model, but when munged, it looks like this:

http://www.xfire.com/communities/frayed ... #115182023

The legs are chopper off at the knee, and he floats like 6'' of the ground....

A friend said I needed a Munge fix, but could not find the link....

The animations munged practicaly instantly...
Last edited by Slime615 on Thu Jun 23, 2011 3:19 am, edited 1 time in total.
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DarthD.U.C.K.
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Re: Problem Munging Animations (I think)

Post by DarthD.U.C.K. »

which skeleton do you use for the trooper?
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Re: Problem Munging Animations (I think)

Post by Slime615 »

umm. Just the Base one I thiink, I have not changed it, but it is scaled up in the ODF...

SkeletonRootScale = "2.00"
SkeletonRootScaleLowRes = "2.00"
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Re: Problem Munging Animations (I think)

Post by DarthD.U.C.K. »

it looks like you scaled the mesh far too big somehow. did you scale it with the same factor as the animations?
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Re: Problem Munging Animations (I think)

Post by Slime615 »

yes
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DarthD.U.C.K.
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Re: Problem Munging Animations (I think)

Post by DarthD.U.C.K. »

then try to reduce the factor a bit, things get weird when being scaled larger than twice/half the size.
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Re: Problem Munging Animations (I think)

Post by Slime615 »

Tried that, but it still looks wierd....
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Re: Problem Munging Animations (I think)

Post by DarthD.U.C.K. »

from the screen it definitelly looks like either the mesh is too big or the skeleton is yodas or the ewoks. the clear sign is that the limbs are bigger than their bones.
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Re: Problem Munging Animations (I think)

Post by Slime615 »

Ok....
Edit: What is the name of the basic skelaton then? I have not changed but there is a chance it is not reading the correct one...
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