SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Loopy53
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Thanks! Here is an updated version of it with more dirt and more objects around it, so as to make the wall actually stand up correctly, if you know what I mean. I'm making an apocalyptic type map, so I think this will fit very nicely. Basically, the map is a moderate to heavily battle damaged town. Expect a WIP in the next month or so.
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EDIT: Yikes! I didn't realize how bad the UV's were on the outside edges. Will fix that!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Not bad, THELOOPMAN! :thumbs: Don't forget what I said about those normal maps though!
Loopy53
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Fixed the UV's
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I think that looks much better. Just a tad more smoothing to do, and fixing the blurry parts. Now to make the normal map, lowrez, and shadowvolume! Then I will post the end result of my work with an ingame screenshot.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

I didn't think it could be made any better, but you just proved me wrong. :thumbs:
Loopy53
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Image

made the UV's seamless at the expense of the black dirt patches. I think this will be the final version, as seamless UV's make a model look better than just a small patch of dirt, imho. I probably could add the dirt back in but I think it looks fine without it. Fixed blurriness too. What do you guys think?

btw expect all art for my upcoming project Earth: Apocalypse to be this high quality! :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

I like this version much better. I wish I had your skill in UV/texturing!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

I got the first texture from CG textures, just changed the contrast and brightness slightly. The second texture is myg1_bldg_base_a, which worked better then I expected, for a stock texture and all! Then I just used a bunch of cubic > best fit projections and adjusted them accordingly. Practice messing around with the UV editor. Thats partially how I learned, along with some helpful video tutorials. One you get used to the controls and using projections it works quite nicely. Next up: Making textures myself. Theres nothing wrong with using other textures but if I can make a high quality texture myself then I get exactly what I want! Thanks for all the kind comments everyone! I encourage everyone to take up modelling and texturing. Good luck, and above all, have fun while doing it! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Looking good loopy. :thumbs:

Off-topic: Cress, I see you used one of the .gifs I posted as your new avatar. Nice
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Something I whipped up in about half hour or so, I didnt look at the time. Has a nice size comparison for ya too. Most buildings will use the same or similar texture and have the same or similar charred texture, I hope that doesnt get too boring so I may adjust that. Anyhow, screens:
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Image
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Im on a roll :mrgreen:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

It looks pretty good. One thing I did notice, though, is that your rubble seems to only be irregular on one axis (it's like a jagged shape extruded). You could consider "messing things up" in the other axis as well.
EDIT: There's also a part on the far left in the first picture that looks a little too square, IMO.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AceMastermind »

Please create a WIP thread for projects where you intend to post incremental updates. This thread is primarily for completed projects. Use hide tags whenever you post large images or several images in a single reply.

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Loopy53
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Created a WIP page for my 3d art in the 3d modelling forum. This is only until I get halfway done mapping. Please post all feedback regarding my models there!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

AceMastermind wrote:Please create a WIP thread for projects where you intend to post incremental updates. This thread is primarily for completed projects. Use hide tags whenever you post large images or several images in a single reply.

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Off-topic: It was funny nooooo! ...jk I understand

On-Topic: @Loopy53: It's coming along very nicely, I'll be visting the WIP page often :mrgreen:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

Here's a little weapon i made for Battlefront...

The modeling is mostly complete, but there is no texture yet.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

That looks great! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AcaelusThorne »

Indeed that one looks very nice ! :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Finally an accurate Z-9 rotary cannon. :mrgreen:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

Thanks :D

I created an animation and corrected the size of the model, because before that the Z6 was 3 times bigger than the clonetrooper
(I used Ande's tcw pilot because that was the first unit i found. In Battlefront the Z6 will be the weapon for a tcw arc trooper)

Image
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by yuke5 »

Whoa! That is some fantastic work. I was going to type earlier that it looks like you'll need an animation for the gun, but you've beat me to it! The model really is well done.
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Do you think you would ever consider releasing it?
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Nedarb7
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

Incredible model! :thumbs: Can't wait to see it textured.
never noticed how small the magazine was
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