Yavin texture question.

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Yavin texture question.

Post by Dakota »

i was just wondering: why do people dislike the yavin textures so much?

most of the time i actually like the yavin textures, the nice sunset skybox, the fancy rocky and stone tile thing textures, the grass. i find it quite nice for certain purposes, like making rocky river beds or mountains or nice grassy areas. i'm just wondering why people started disliking them and how they got such a bad reputation.
Hidden/Spoiler:
(note about the grassy area part: i would use foliage too but most people i know including myself get lagged horribly by foliage)
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: yavin texture question.

Post by Firefang »

I think it has to do with the fact that the uneditted mod map in bf2 is a flat terrain with a Yavin texture and sky. And many maps either choose to use the ground texture (so they don't have to worry about changing it) or keep the sky. And it becomes a very repetitive sight.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: yavin texture question.

Post by Marth8880 »

Because they look like the aftermath Gabe Newell having a bit of a spill...

Nah, but4srs, they literally look like vomit. It may be the lighting and fog and such, but they just don't look very good.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Yavin texture question.

Post by AceMastermind »

I don't see any harm in using Yavin's textures and I don't think they are overused at all. They work well with some environments and should or could be used whenever the situation calls for it.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Yavin texture question.

Post by AQT »

I agree with Ace. A good example is one of the Yavin ground textures was use pretty effectively in Era's Tibrin: Island map from Dark Times 2.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Yavin texture question.

Post by THEWULFMAN »

The only Yavin texture I don't like is this one. It's one that should pretty much be avoided at all costs. It's really low resolution and it's used way too much.
Hidden/Spoiler:
Image
The rest are fine. Matter of fact I really like a lot of the Yavin textures.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Yavin texture question.

Post by ARCTroopaNate »

I don't have a problem with people making conscious the choice to use them, but I hate when people keep it because they're too lazy to change it.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Yavin texture question.

Post by Dakota »

You know, I noticed that lots of people say they are over used but I rarely can find maps that use them. Maybe I just don't download maps that look like the author was lazy and just put yavin grass on his new geonosis and the spire map.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Yavin texture question.

Post by THEWULFMAN »

Dakota wrote:You know, I noticed that lots of people say they are over used but I rarely can find maps that use them. Maybe I just don't download maps that look like the author was lazy and just put yavin grass on his new geonosis and the spire map.
Warning, personal opinion approaching.
If you've seen one map like THIS, you've seen all the maps that are full of "beginner mistakes." One of the biggest beginner mistakes is not changing the default sky, which is by far the most common offender. Not changing the flat terrain is a close second, but it's a lot more rare. Not changing the default 4 CP positions is next on the list, not common, but not really rare either.
Then coming in at 4th is not changing the default terrain texture. It's the resolution of that green grass that I can not stand. I'm someone who likes terrain textures to be 1024x1024, not 256x256. That's is just plain sad, most stock textures are 512x512.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Yavin texture question.

Post by Dakota »

the map in your link is something like what my test map looks like except for the tanks. :shock:
Post Reply