Gmax models to XSI models
Moderator: Moderators
-
Astute
- Rebel Colonel

- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Gmax models to XSI models
I've got a friend whos doing some unit models. They're coming along quite well, but the problem is he's doing it in Gmax. Is there any reprecussions to exporting the model from gmax, and then converting it to xsi? and then exporting as msh?
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
I'm not sure what formats GMAX can export to. As far as I can tell, just 3D MAX. So you'd either need someone to open your models in 3D MAX and export them to an XSI-useable format (like OBJ), or find a 3D MAX file importer for xsi. Good luck finding that 
If you end up finding a way to do it, don't do any texturing until you're in XSI. UVs will likely not transfer and even if they do, the msh exporter probably won't jive with them.
If you end up finding a way to do it, don't do any texturing until you're in XSI. UVs will likely not transfer and even if they do, the msh exporter probably won't jive with them.
-
pinioncorp
_______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I used to use GMax, and I'm not aware of a 3DS exporter. However, if you can get your hands on one then you can directly import into XSI. Then you can texture it. However, I use 3DS Max, which is the commercial version of GMax. With the help of an exporter, you can export directly to .XSI format which includes textures and co-ordinates. You can get the trial version from the website.
_______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I used to use GMax, and I'm not aware of a 3DS exporter. However, if you can get your hands on one then you can directly import into XSI. Then you can texture it. However, I use 3DS Max, which is the commercial version of GMax. With the help of an exporter, you can export directly to .XSI format which includes textures and co-ordinates. You can get the trial version from the website.
_______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
Dabrowski
if your talking about the exporter, this here...I've got a friend whos doing some unit models. They're coming along quite well, but the problem is he's doing it in Gmax. Is there any reprecussions to exporting the model from gmax, and then converting it to xsi? and then exporting as msh?
http://www.gametoast.com/forums/viewtopic.php?t=5688
is a thread deals with what your talking about, they mention theres a GMax to 3dsMax Exporter/Plugin which although they dont give a link to it.
But because your question deals with the reprecussions of it, i would say that animations and texturing would be lost through the process unless the exporter does otherwise. But you shouldn't be suprised if only the geometry is exported/imported.
-
Astute
- Rebel Colonel

- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
yeah teancum, .xsi format is one of the best file exchange formats there are cause it preserves everything, its just that ms3d dosent have anything really to export, but it will preserve bone weights, bones, UVs and animations, i tested it. 3ds max however has the $#!++!3$+ .xsi exporter that will mess any model up, i dont think i even wanna install that super slow and unstable program on my new PC. the .obj format will preserve everything though except bones and animations i think, or you can get a really good plugin called .fbx by alias which preserves everything between any application except ms3d of course or gmax or mod tools.
-
Astute
- Rebel Colonel

- Posts: 566
- Joined: Tue Apr 12, 2005 7:03 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
