Copying UVs of multiple polys? (XSI)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Copying UVs of multiple polys? (XSI)

Post by Sky_216 »

Just a question I haven't found an answer to in the XSI help yet:

How do you coopy the UVs of a number of polygons at once in XSI? At the moment I can only copy the UVs of one polygon at a time. Is it something to do with creating clusters?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Copying UVs of multiple polys? (XSI)

Post by DarthD.U.C.K. »

you can select the UVs in the textureeditor and select edit>copy UVs, then select the other (exactly similiar) grpoup of polygons and click edit>paste UVs but this doesnt always work

in case you work with clusters(and multiple texture projections):NEVER do that! :P
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Copying UVs of multiple polys? (XSI)

Post by Sky_216 »

Oh...ok so there's no other way to do it? Sadface. Ah well this thread can be locked then.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Copying UVs of multiple polys? (XSI)

Post by DarthD.U.C.K. »

if you made several clusters each with own texture-projection you can try to select the proper cluster (click the cluster button on the right and select a cluster), copy the UVs, all polygons of the cluster on the second model and paste the UVs

this will not always work, because even transfering UVs between two models with one textureprojection doesnt work sometimes
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Copying UVs of multiple polys? (XSI)

Post by FragMe! »

From the XSI docs with regards to the UV copy function in Texture Editor

Code: Select all

From the Texture Editor workspace, select a polygon. If you select more than one polygon, only the sample points of the first selected polygon is copied
So yes in that regards XSI fails.

Now if you can get the two desired projections close in shape and size to each other then move the one on top of the other you can use the Match fuunction which matches the the selected UVs to the ones that are underneath it.
Post Reply