I wasn't sure wether to put this here or in the modding forum, but anyway, here goes:
I have made a unit model in xsi and followed all the tutorials I could find to make sure I got it right, but after I had exported, and had come to the munging stage it does not munge my unit properly. I checked in my _BUILD\Sides\REP2\MUNGED\PC folder and found that instead of where a model's req file usually has something like:
Ok munge log says that it didn't munge right, and the game log says you have a sound error, and that the concerned unit is missing it's geometry, called all_inf_ghilli
When the model you are munging is called all_inf_ghillie. Fix that typo first.
When you munge the model, does Visual Munge slow down? First off, if it does, don't stop it, let it keep going till the cows come home.
If you still can't get it to work, there is another possibility, make a .msh.option for the soldier mesh, and add the line: -donotmergecollisions
About the typo bit, the entity part of the missing geometry bit is talking about my odf (which is called all_inf_ghilli).
it is only the model that is called all_inf_ghillie, and this is referenced right everywhere i think, but i'll check again just to make sure.
I'll try your second method aswell and see if that works. I'll edit this after i have tried.
Then you probably still have something misspelled, check the msh name of your new unit and see if it matches the name that you're calling in that unit's ODF on the GeometryName = "" line.
The .msh only, which should be localted into the msh folder. The msh itself will link to the textures/skins/tgas, also place those in the msh folder. This can be found in the jedi creation doc. You should really read that; it explains all basics about sides!