W.I.P. - B-Wing

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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minilogoguy18
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Post by minilogoguy18 »

yeah but just look at the awesome game that it made, thats why its so expensive, its a professional tool, and well worth it if you know what its capable of.
Krun

Post by Krun »

xwingguy wrote:$495 for the basics?! They've got to be kidding me!
Off Topic:
You can either buy XSI 5.0 or wait for a plugin for the XSI Mod tools which is freeware. We have no date on if or when the plugin will be released though.
L-5-R

Post by L-5-R »

Ok Im gonna post to give you props mini...And to all you people that thought i died, well you'll have to put up with me a bit more. ;) As always mini your modeling skillz do not disapoint. I actuly considered modeling this ship for swbf1 but that was before the animation gap had been filled (thanks in many ways to you) but its better in your hands ;). Severail b-wings have been made for other game engines...if you wish I can get you texures..ether to use as templet or to use entirly if you wish...lemmy know mate.

And may the force be with you always....
$iniSTar

Post by $iniSTar »

Awesome model Mini, we will be putting this into action for the Battle for the Galaxy tournement , as soon as you release it , those dang Imp Shuttles might have a run for ther money with this baby in Rogue's flight lineup. continue the great work , keep all of us updated.
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minilogoguy18
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Post by minilogoguy18 »

yeah textures will be done soon then ill just have to make the chunks. after that ill probably make an imp shuttle since the theta shuttle is kinda outta place ;)
Schizo

Post by Schizo »

Don't bother; I already got it:

Image

:wink:
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minilogoguy18
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Post by minilogoguy18 »

thats a landing craft not a lambda shuttle like the tyderium. did you make that? the wings are off and those things are large enough to deploy a batallion of troops and a couple of at-st's. also, is it animated, or was it in the assets somewhere?
Schizo

Post by Schizo »

Ha, no. I no absolutely nothing about modelling and I mean nothing. I just grabbed the .MSH model from the World assets and replaced the Theta-Class shuttle. It was just a quick slapdash edit. It has no take-off/landing animations, the wings don't move, no engine glow, and the collision geometry is off (mostly because it uses the Theta collision geometry; like I said, it was a quick edit). It's also too big to take off out of the Imperial hangar too. It's too tall. I lowered the take off height but it's still too tall. I had to slowly inch my way out of the hangar until I was able to clear the shield. Another bug, which I was having a bit of fun with, was that the shuttle can basically land anywhere, despite the landing regions I have set in the hangars only. Kinda funny though; I was having fun jumping around off the Star Destroyer's bridge. :P

Yeah, I realize it's not a Lambda-Class shuttle. Though, I do think the Sentinel-Class is more suited to carrying a group of troops and landing in an enemy hangar to assault their internal systems. The Lambda is more about transportation than fighting, whereas the Sentinel is mainly for both. But, do as you wish; I just did that as an experiment. And to my surprise it worked... not the way it should be, but it worked nonetheless.
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minilogoguy18
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Post by minilogoguy18 »

well then ill just make one cause that one is WAY too small and looks off with the wings and the textures on the cockpit. if i even spent the time to animate it id be spending more time flipping half the polies if i convert it via bconstructor and also the model gets all messed up.
Inyri

Post by Inyri »

Newly finished texture for minilogoguy's B-wing:

Image
Image

Pretty good model, though I had to make him redo part of the UV mapping because he's lazy :P[/img]
sh4d0wl0rd

Post by sh4d0wl0rd »

Looks indeed good!
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Post by Teancum »

Sweet! Good to hear the B-Wing is textured now. Maybe I'll be done converting maps when it's done and can put it into my Dreighton Triangle space map.
Alex533

Post by Alex533 »

Reminds me a lot of the XWA one, good job Inyri.
dreadlordnyax

Post by dreadlordnyax »

wow, it looks great! :D
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Post by JabbaLovesLava »

I think you should make the cockpit transparent. And it would be cool if in the thrust thingys you gave it a burnt look. Other than taht, it looks really good :)
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Post by -_- »

Looking great! I cant wait to fly this thing ;D
Inyri

Post by Inyri »

JabbaLovesLava wrote:I think you should make the cockpit transparent.
I think he's still debating whether or not he wants to model the inside of the cockpit. I'm sure if he decides to that he'll make it transparent.
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Post by Teancum »

It's not worth doing a Transparent cockpit. In BF2 you can't see the pilot inside. They removed that feature.
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minilogoguy18
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Post by minilogoguy18 »

yeah but i thought i might add it just cause so many people deemed it "cool" and heres a lesson for the kids, make sure your ship is to scale cause i made it too big and now i gotta redo the skeleton and animations and re-export, yay!
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Post by minilogoguy18 »

heres the model in game...
Image
i just gotta make a lowrez and also collisions then it should be done.
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