SetRenderRadius(1.#J) out of range

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Vyse
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SetRenderRadius(1.#J) out of range

Post by Vyse »

My Jedi Temple map keeps crashing because of this error in the log. :(

Any ideas?


Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

Hi psych0fred!! :)

The Jedi Temple map I am talking about is this one
http://www.gametoast.com/index.php?name ... pic&t=6615

There isn't a shipped mesh in it. Which is bad because that means I can't pin point it. :( but I seem to have fix it for now. I removed some ZE animation and changed a new unit's weapon I had just put in. 0_o (Duel double sabers)

When you say >"the radius needs to be a whole" are you talking about the radius of my cylinder meshes? I haven't done any kind of LUA scripting. Just the normal new side and new music lines in the LUA.

Could a large amount of meshes in a area cause this?
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